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An Interactive Introduction to OpenGL Programming

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Specifying<br />

Transformations<br />

• Programmer has two styles of specifying<br />

transformations<br />

– specify matrices (glLoadMatrix,<br />

glMultMatrix)<br />

– specify operation (glRotate, glOrtho)<br />

• Programmer does not have <strong>to</strong> remember<br />

the exact matrices<br />

– see appendix of the <strong>OpenGL</strong> <strong>Programming</strong><br />

Guide

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