An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
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Alpha: the 4 th Color<br />
Component<br />
• Measure of Opacity<br />
– simulate translucent objects<br />
• glass, water, etc.<br />
– composite images<br />
– antialiasing<br />
– ignored if blending is not enabled<br />
glEnable( GL_BLEND )