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An Interactive Introduction to OpenGL Programming

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Texture Application<br />

Methods<br />

• Filter Modes<br />

– minification or magnification<br />

– special mipmap minification filters<br />

• Wrap Modes<br />

– clamping or repeating<br />

• Texture Functions<br />

– how <strong>to</strong> mix primitive’s color with texture’s color<br />

• blend, modulate or replace texels

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