An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
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Applying Projection<br />
Transformations<br />
• Typical use (orthographic projection)<br />
glMatrixMode( GL_PROJECTION );<br />
glLoadIdentity();<br />
glOrtho( left, right, bot<strong>to</strong>m, <strong>to</strong>p, zNear, zFar );