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An Interactive Introduction to OpenGL Programming

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Positioning Image<br />

Primitives<br />

glRasterPos3f( x, y, z )<br />

– raster position transformed like geometry<br />

– discarded if raster position<br />

is outside of viewport<br />

• may need <strong>to</strong> fine tune<br />

viewport for desired<br />

results<br />

Raster Position

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