An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
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The <strong>OpenGL</strong> Pipeline<br />
Vertex<br />
Processing<br />
Fragment<br />
Processing<br />
Framebuffer<br />
• Processing is controlled by setting<br />
<strong>OpenGL</strong>’s state<br />
– colors, lights and object materials, texture<br />
maps<br />
– drawing styles, depth testing