An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
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Pixel-based primitives<br />
• Bitmaps<br />
– 2D array of bit masks for pixels<br />
• update pixel color based on current color<br />
• Images<br />
– 2D array of pixel color information<br />
• complete color information for each pixel<br />
• <strong>OpenGL</strong> does not understand image<br />
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