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An Interactive Introduction to OpenGL Programming

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Compositing Modeling<br />

Transformations<br />

• Problem: objects move relative <strong>to</strong><br />

absolute world origin<br />

– my object rotates around the wrong origin<br />

• make it spin around its center or something else<br />

• Solution: fixed coordinate system<br />

– modeling transformations move objects<br />

around fixed coordinate system<br />

– pre-multiply column-major matrices<br />

– <strong>OpenGL</strong> post-multiplies matrices<br />

– must reverse order of operations <strong>to</strong><br />

achieve desired effect

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