An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
An Interactive Introduction to OpenGL Programming
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Pixel Pipeline<br />
• Programmable pixel s<strong>to</strong>rage<br />
and transfer operations<br />
glBitmap(), glDrawPixels()<br />
CPU<br />
Pixel<br />
S<strong>to</strong>rage<br />
Modes<br />
Pixel-Transfer<br />
Operations<br />
(and Pixel Map)<br />
Rasterization<br />
(including<br />
Pixel Zoom)<br />
Per Fragment<br />
Operations<br />
Frame<br />
Buffer<br />
Texture<br />
Memory<br />
glCopyTex*Image();<br />
glReadPixels(), glCopyPixels()