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An Interactive Introduction to OpenGL Programming

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Pixel Pipeline<br />

• Programmable pixel s<strong>to</strong>rage<br />

and transfer operations<br />

glBitmap(), glDrawPixels()<br />

CPU<br />

Pixel<br />

S<strong>to</strong>rage<br />

Modes<br />

Pixel-Transfer<br />

Operations<br />

(and Pixel Map)<br />

Rasterization<br />

(including<br />

Pixel Zoom)<br />

Per Fragment<br />

Operations<br />

Frame<br />

Buffer<br />

Texture<br />

Memory<br />

glCopyTex*Image();<br />

glReadPixels(), glCopyPixels()

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