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An Interactive Introduction to OpenGL Programming

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Mipmapped Textures<br />

• Mipmap allows for prefiltered texture maps of<br />

decreasing resolutions<br />

• Lessens interpolation errors for smaller textured<br />

objects<br />

• Declare mipmap level during texture definition<br />

glTexImage*D( GL_TEXTURE_*D, level, … )<br />

• GLU mipmap builder routines<br />

gluBuild*DMipmaps( … )<br />

• <strong>OpenGL</strong> 1.2 introduces advanced LOD controls

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