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DCS World Su-25T Fli..

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<strong>DCS</strong><br />

[<strong>Su</strong>-<strong>25T</strong> Frogfoot]<br />

ATC -<br />

Tower<br />

Ground<br />

Crew<br />

Other<br />

Airfield<br />

callsign<br />

Request<br />

PICTURE<br />

Request<br />

Taxi to<br />

Runway<br />

Request<br />

Takeoff<br />

Inbound<br />

Rearm…<br />

Refuel…<br />

Player requests the<br />

bearing, range, altitude and<br />

aspect of the all enemy<br />

aircraft in zone.<br />

Player asks tower<br />

permission to taxi to<br />

runway.<br />

Players asks permission<br />

from tower to takeoff.<br />

Player requests permission<br />

to land at the nearest<br />

friendly airbase<br />

Player requests ground<br />

crew to rearm aircraft<br />

according to package<br />

selection.<br />

Player requests ground<br />

crew to refuel<br />

Player requests ground<br />

crew for repair<br />

If AWACS/GCI has contact with a enemy<br />

aircraft: "(a), (b), bandits bearing (x)(x)<br />

for (y)(y)(y). (c) (d)," where (a) is the<br />

callsign of the player, (b) is AWACS<br />

callsign, (x)(x) is the bearing to the threat<br />

in degrees, (y)(y)(y) is the range to the<br />

threat in miles if AWACS is western or<br />

kilometers if AWACS is Russian, (c) is<br />

the altitude of the contact, and (d) is the<br />

aspect of the contact.<br />

If AWACS/GCI does not have contact<br />

with any enemy aircraft: "(a), (b), clean"<br />

ATC will always respond "(a), Tower,<br />

Cleared to taxi to runway (x)(x),"<br />

where (a) is the callsign of the player and<br />

(x)(x) is the heading number of the<br />

runway.<br />

If no aircraft are taking off from the<br />

runway and/or no aircraft are on final on<br />

that runway, then ATC will respond "(a),<br />

Tower, You are cleared for takeoff,"<br />

where (a) is the callsign of the player.<br />

"(a), (b), fly heading (x)(x), QFE,<br />

runway (y) to pattern altitude" where<br />

(a) is the player's callsign, (b) is the<br />

airbase call sign, (x)(x) is the heading,<br />

and range, QFE is a Q-code Field<br />

Elevation, (y) the heading number of the<br />

runway.<br />

Ground crew answers: "Copy ".<br />

After rearming informs: "Rearming<br />

complete ".<br />

Request<br />

Complete repair is made within 3<br />

Repair<br />

minutes.<br />

Other messages specified by mission creator via trigger events.<br />

Radio Messages<br />

Communications is a two-way process; the reports from another aircraft are as important as the<br />

reports sent by the player. <strong>Su</strong>ch reports describe the task accomplished, or to be accomplished, by a<br />

wingman. They can also warn the player, give target designation, and provide bearings to the<br />

different objects and airbases. The following table contains a complete list of possible reports.<br />

<br />

<br />

<br />

Radio Messages<br />

Report initiator – the unit sending the report – wingmen, AWACS, tower, etc.<br />

Event – Corresponding action of the report.<br />

Radio report – The message that is heard by the player.<br />

40 RADIO COMMUNICATIONS AND MESSAGES

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