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<strong>DCS</strong><br />
[<strong>Su</strong>-<strong>25T</strong> Frogfoot]<br />
ATC -<br />
Tower<br />
Ground<br />
Crew<br />
Other<br />
Airfield<br />
callsign<br />
Request<br />
PICTURE<br />
Request<br />
Taxi to<br />
Runway<br />
Request<br />
Takeoff<br />
Inbound<br />
Rearm…<br />
Refuel…<br />
Player requests the<br />
bearing, range, altitude and<br />
aspect of the all enemy<br />
aircraft in zone.<br />
Player asks tower<br />
permission to taxi to<br />
runway.<br />
Players asks permission<br />
from tower to takeoff.<br />
Player requests permission<br />
to land at the nearest<br />
friendly airbase<br />
Player requests ground<br />
crew to rearm aircraft<br />
according to package<br />
selection.<br />
Player requests ground<br />
crew to refuel<br />
Player requests ground<br />
crew for repair<br />
If AWACS/GCI has contact with a enemy<br />
aircraft: "(a), (b), bandits bearing (x)(x)<br />
for (y)(y)(y). (c) (d)," where (a) is the<br />
callsign of the player, (b) is AWACS<br />
callsign, (x)(x) is the bearing to the threat<br />
in degrees, (y)(y)(y) is the range to the<br />
threat in miles if AWACS is western or<br />
kilometers if AWACS is Russian, (c) is<br />
the altitude of the contact, and (d) is the<br />
aspect of the contact.<br />
If AWACS/GCI does not have contact<br />
with any enemy aircraft: "(a), (b), clean"<br />
ATC will always respond "(a), Tower,<br />
Cleared to taxi to runway (x)(x),"<br />
where (a) is the callsign of the player and<br />
(x)(x) is the heading number of the<br />
runway.<br />
If no aircraft are taking off from the<br />
runway and/or no aircraft are on final on<br />
that runway, then ATC will respond "(a),<br />
Tower, You are cleared for takeoff,"<br />
where (a) is the callsign of the player.<br />
"(a), (b), fly heading (x)(x), QFE,<br />
runway (y) to pattern altitude" where<br />
(a) is the player's callsign, (b) is the<br />
airbase call sign, (x)(x) is the heading,<br />
and range, QFE is a Q-code Field<br />
Elevation, (y) the heading number of the<br />
runway.<br />
Ground crew answers: "Copy ".<br />
After rearming informs: "Rearming<br />
complete ".<br />
Request<br />
Complete repair is made within 3<br />
Repair<br />
minutes.<br />
Other messages specified by mission creator via trigger events.<br />
Radio Messages<br />
Communications is a two-way process; the reports from another aircraft are as important as the<br />
reports sent by the player. <strong>Su</strong>ch reports describe the task accomplished, or to be accomplished, by a<br />
wingman. They can also warn the player, give target designation, and provide bearings to the<br />
different objects and airbases. The following table contains a complete list of possible reports.<br />
<br />
<br />
<br />
Radio Messages<br />
Report initiator – the unit sending the report – wingmen, AWACS, tower, etc.<br />
Event – Corresponding action of the report.<br />
Radio report – The message that is heard by the player.<br />
40 RADIO COMMUNICATIONS AND MESSAGES