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[<strong>Su</strong>-<strong>25T</strong> Frogfoot]<br />
<strong>DCS</strong><br />
Select air-to-ground mode by pressing the [7] key. Select the desired weapon by pressing the [D]<br />
key. Confirm the selected weapon type on the HUD. To detect and identify targets, you must turn on<br />
the "Shkval" TV targeting system by pressing the [O] key, or the "Mercury" system by pressing the<br />
[RCtrl-O] key. Search for your target by moving the scan zone center with the [;], [,], [.], [/]<br />
keys. Upon target acquisition, ground-stabilize the sensor by pressing the [Enter] key. For positive<br />
target identification you can change the sensor’s magnification level by pressing the [=] (zoom in)<br />
and [-] (zoom out) keys.<br />
Step 2<br />
To lock a target, you need to manually set a specified size (also known as "target base") of the target<br />
correctly. By default, the target specified size is 10 m. It is recommended to use the following target<br />
base values:<br />
Personnel and minor structures – 5 m.<br />
Cars and armored vehicles – 10 m.<br />
Tactical aircraft and helicopters – 20 m.<br />
Transport and strategic aircraft – 30-60 m.<br />
Buildings – 20-60 m.<br />
Ships – 60 m.<br />
The "Shkval" targeting system will lock on to the nearest object within the acquisition frame that has<br />
dimensions comparable with the set target size. If the incorrect object is locked, move the acquisition<br />
frame to the correct target with the [;], [,], [.], [/] keys.<br />
When a target is locked, an "AC" message will appear on the TV monitor – auto-tracking.<br />
Step 3<br />
Turn on laser rangefinder by [RShift-O] key. Range to target is indicated by the range scale<br />
displayed on the HUD.<br />
When the maximum launch range is reached and the "LA" message appears, release the weapon by<br />
pressing the weapon release button on your joystick or by pressing the [Space] key on your<br />
keyboard.<br />
Step 4<br />
Take note if the target was destroyed by the missile. If not and range to target still permits, launch<br />
another missile. Remember that you must lock the target the entire time the missile is in flight. If the<br />
lock is broken prior to the missile reaching its target, the missile will most likely miss. When locked to<br />
target, restrict your maneuvering as this could bring the target outside the gimbal limits of the<br />
"Shkval" targeting system.<br />
Step 5<br />
Turn off the laser rangefinder by pressing the [RShift-O] key. Remember that the<br />
rangefinder/target designator has a limited, continuous duration time, which is about one minute.<br />
After that, the device needs time to cool down or risk damage. During this cool-down time indicated<br />
by "Л", a green lamp will flash at 2 Hz; when the device has sufficiently cooled, the lamp will<br />
Eagle Dynamics 57