Master's Thesis - Studierstube Augmented Reality Project - Graz ...
Master's Thesis - Studierstube Augmented Reality Project - Graz ...
Master's Thesis - Studierstube Augmented Reality Project - Graz ...
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6.4 Scalability<br />
(a) Viewing a human heart from above with the<br />
pulmonary artery in the front and the vena cava<br />
superior in the right handed background. Additionally<br />
the morphological data is rendered by a<br />
SimVoleon sub-tree.<br />
(b) The flow phantom dataset shows<br />
the artificial stenosis viewed slightly<br />
against the flow direction.<br />
Figure 6.2: Point based glyph overview of the human heart of subject number two<br />
(a) and a flow-phantom view (b) displayed with a Cash-Flow render node. Both are<br />
containing 15 measured slices.<br />
On the GeForce 8800 graphics card all algorithms showed that they are suitable for<br />
real-time applications except a flexible cutting plane with 1024x1024 vertices. But this<br />
visualization subjectively gives the same information with 512x512 vertices and a bigger<br />
buffer size may not be necessary. Figure 6.9 additionally compares the performances<br />
with concurrently used volume rendering utilizing a SimVoleon render node to a visualization<br />
without any morphological data rendering. Figure 6.8, 6.10 and 6.11 compare<br />
the pure flow visualizations with ones using the slice-rendering node as presented in<br />
section 5.3.1. As expected a more advanced volume rendering approach decreases the<br />
achievable frame rate. A cutting plane based on a bump mapping approach is in these<br />
figures compared noncompetitive since this technique only needs four vertices and performs<br />
a direct texture lookup in its fragment shader. The used dataset was always the<br />
same - 256x104 pixels x 11 slices x 2 time steps - flow phantom with emulated ECG<br />
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