Master's Thesis - Studierstube Augmented Reality Project - Graz ...
Master's Thesis - Studierstube Augmented Reality Project - Graz ...
Master's Thesis - Studierstube Augmented Reality Project - Graz ...
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2.1 Technical Visualization<br />
• averaging of all volume elements on a ray produces an image similar to an X-<br />
Ray-image,<br />
• taking the first occurring value on a ray is called first hit and renders the first<br />
pixels above a certain threshold. In the optimal case this technique would result<br />
in the same as extracting a surface from the volume but the estimation of the<br />
threshold can be time-consuming as well.<br />
An one-dimensional transfer function may be applicable only to adjust the opacity<br />
of the volume. Multidimensional functions can also be used to color certain parts of<br />
the volume, despite the increasing complexity the design of the function may get accomplished<br />
by trial and error. [He1996] identified a parameter optimization problem<br />
and proposed user driven algorithms to optimize transfer functions. [Kniss2001] denoted<br />
furthermore that the complexity of defining a transfer function is based in the<br />
enormous number of degrees of freedom in which the user may get lost.<br />
The automatic adjustment of adequate parameters is still a topic of research. The<br />
currently best ways to define a multidimensional transfer function for arbitrary datasets<br />
are mostly interactively driven as proposed by [Kniss2001], who defined manipulation<br />
widgets for 3D transfer functions. They defined the axis of the 3D function space with<br />
the data value, the gradient magnitude and the second derivative. To underline their<br />
results they demonstrated their work for multivariate data in a case study [Kniss2002a].<br />
Recently new and more powerful kinds of transfer function designs are developed.<br />
[Bruckner2007] presented a technique for illustrative volume visualization to enhance<br />
important features without rendering uninteresting ones. They introduced the concept<br />
of style transfer functions by using the data values and eye-space normals, so thickness<br />
controlled contours are possible by approximating the normal curvature along the<br />
viewing direction.<br />
In later chapters we concentrate on on one-dimensional transfer functions since<br />
the focus of this work lies in the visualization of flow patterns, where direct volume<br />
rendering approaches with opacity mapping serve for a spatial localization of these<br />
patterns in the volume. In our opinion additionally mis-colored rendered morphological<br />
data would lead to a confusion with the painted flow visualizations. Nevertheless,<br />
these techniques will have to be kept in mind for a meaningful combination with flow<br />
visualizations in future work.<br />
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