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Master's Thesis - Studierstube Augmented Reality Project - Graz ...

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2.1 Technical Visualization<br />

• averaging of all volume elements on a ray produces an image similar to an X-<br />

Ray-image,<br />

• taking the first occurring value on a ray is called first hit and renders the first<br />

pixels above a certain threshold. In the optimal case this technique would result<br />

in the same as extracting a surface from the volume but the estimation of the<br />

threshold can be time-consuming as well.<br />

An one-dimensional transfer function may be applicable only to adjust the opacity<br />

of the volume. Multidimensional functions can also be used to color certain parts of<br />

the volume, despite the increasing complexity the design of the function may get accomplished<br />

by trial and error. [He1996] identified a parameter optimization problem<br />

and proposed user driven algorithms to optimize transfer functions. [Kniss2001] denoted<br />

furthermore that the complexity of defining a transfer function is based in the<br />

enormous number of degrees of freedom in which the user may get lost.<br />

The automatic adjustment of adequate parameters is still a topic of research. The<br />

currently best ways to define a multidimensional transfer function for arbitrary datasets<br />

are mostly interactively driven as proposed by [Kniss2001], who defined manipulation<br />

widgets for 3D transfer functions. They defined the axis of the 3D function space with<br />

the data value, the gradient magnitude and the second derivative. To underline their<br />

results they demonstrated their work for multivariate data in a case study [Kniss2002a].<br />

Recently new and more powerful kinds of transfer function designs are developed.<br />

[Bruckner2007] presented a technique for illustrative volume visualization to enhance<br />

important features without rendering uninteresting ones. They introduced the concept<br />

of style transfer functions by using the data values and eye-space normals, so thickness<br />

controlled contours are possible by approximating the normal curvature along the<br />

viewing direction.<br />

In later chapters we concentrate on on one-dimensional transfer functions since<br />

the focus of this work lies in the visualization of flow patterns, where direct volume<br />

rendering approaches with opacity mapping serve for a spatial localization of these<br />

patterns in the volume. In our opinion additionally mis-colored rendered morphological<br />

data would lead to a confusion with the painted flow visualizations. Nevertheless,<br />

these techniques will have to be kept in mind for a meaningful combination with flow<br />

visualizations in future work.<br />

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