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User Manual - AMS Neve

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SynchroNet ES/2 <strong>User</strong> Guide<br />

Getting Started<br />

Operation modes<br />

When using the editor’s transport controls, the emulator performs all of the usual machine<br />

movement commands. You should bear in mind that some audio transports cannot be ‘jogged’ in<br />

as controlled a fashion as a video machine.<br />

Performing an edit is completely transparent to the operator. The machine is cued to the Record In<br />

point minus preroll and is ‘Servoed’ into lock by the editor. As the machine is rolled through the edit<br />

points it is running locked to the selected timeline reference. If you have selected the Emulator as<br />

the record machine, then Record In and Record Out commands will be issued at the appropriate<br />

times. Subframe offsets may be entered into the ES/2 if required.<br />

Slaving to a video Machine<br />

Many video transports have the capability of performing the functions of a simple editor. A second<br />

video (or in our case the Emulator) is connected to the 9 pin remote connector on the video<br />

machine. This second machine is then controlled as the “player” by selection buttons on the master<br />

machine<br />

Record Enablement<br />

Record priming facilities are normally provided by the Editor. In other cases you can locally select<br />

record enablement on the ES/2 by using the Local Options Menu. In some cases the hardware<br />

track selection capability of the ES/2 parallel port can also be used (see Appendix C).<br />

<br />

The ES/2 will not issue Record commands if lock is not achieved.<br />

Emulator Chase Master<br />

It is possible to have a number of further ES/2s connected together on the B-bus and selected to be<br />

chase slaves. These will follow the operations of the emulating ES/2 in the same way as in a<br />

conventional chase system. The editor (or DAW controller) will not be able to access these slaving<br />

machines directly but offsets can be trimmed on the ES/2 front panels.<br />

Emulator Mixed Code<br />

In some instances you may want to run a machine which is not at the same standard as the<br />

controlling device. For example a 24fps film machine from a PAL editor. If the ES/2 is set as a<br />

timeline master referenced to crystal or an external signal then the frequency of the reference is<br />

used to define the “system” standard. The “machine” standard is determined in the usual way from<br />

ltc , tach or serial information. If these two standards are different then Mixed Code operation is<br />

invoked. Normally this happens automatically and does not require operator intervention. You can<br />

tell that this mode has been engaged by the “MIX” indication in the normal menu. The controlling<br />

device sees the ES/2 as if it were a machine of its own type. It is also possible to force the mixed<br />

code system on by the use of a machine parameter.<br />

See Mixed Code Emulation below.<br />

Issue 2 2:11

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