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Broadband<br />

throughout Western Europe, India<br />

andNorthAmerica.<br />

Examples<strong>include</strong>audienceparticipation<br />

programmes where by calling a<br />

number,visitingawebsiteorsending<br />

an SMS viewers can vote, provide<br />

feedback or purchase products and<br />

servicesorpurchaseproductsfeatured<br />

ontheshow.Theseactivitiesincrease<br />

thequalityoftheviewers’experience<br />

and drive on-air content, putting the<br />

viewerinthedriver’sseat.<br />

Communitytelevision:where<br />

communicationmeets<br />

entertainment<br />

Most interactive TV services, today,<br />

focusontheinteractionbetweenviewer<br />

and broadcaster through voting,<br />

betting and background information<br />

retrieval.Inthefuture,thisinteraction<br />

willincrease,transformingtraditional<br />

TVviewing.<br />

Technology can create a rich social<br />

experience by introducing communities<br />

into TV or video viewing, essentially<br />

a room-by-room, house-byhouse<br />

activity. It’s like talking about<br />

programmes,notthenextdayaround<br />

theofficewatercooler,butliveasthey<br />

happen.<br />

Whenwatchingafootballmatchyou<br />

can check what your friends are<br />

watchingandsendthemaninvitation<br />

to join you. An avatar, unique onscreen<br />

symbols selected by users to<br />

representthemselves,isdisplayedfor<br />

each member of your group that is<br />

online,soyoucansendmessagesback<br />

andforth.Youcanalsotalkormaintain<br />

video communications using<br />

yourwebcamera,whichisdisplayed<br />

asanoverlay,likepicture-in-picture.<br />

This concept, called community TV,<br />

enablesuserstowatchtheirfavourite<br />

programmes with friends and family,<br />

eveniftheyliveindifferentcities.<br />

Usability research is important when<br />

designing this sort of application. In<br />

the case of community TV, focus<br />

groups and user tests indicate that<br />

many users of chat applications are<br />

already familiar with the concept of<br />

onlinecommunities.Whencombined<br />

with television, online communities<br />

becomeverycompelling.<br />

Personalbroadcasting<br />

Many video on demand and IPTV<br />

deployments only consider major<br />

moviesandbroadcastTVchannelsas<br />

content for which people will pay. In<br />

reality, Hollywood is only part of the<br />

available video content. Many other<br />

types of content appeal to small and<br />

medium-sized‘affinitygroups’including:<br />

- Local issues (e.g., council meetings<br />

andcommunityevents);<br />

-Localproductinformation(e.g.,new<br />

fashion collections and neighbourhoodstoreopenings);<br />

- Community clubs (e.g., local amateurtheatreassociations);<br />

-Homemoviesandphotos.<br />

The personal content trend is driven<br />

bythewidespreaduseofdigitalphotographandvideocamerasthatmakeit<br />

easy to share personal multimedia<br />

contentwithfamilyandfriendsinan<br />

interactive TV environment and, in a<br />

sense,createtheirownTVchannel.<br />

Figure 1: For the user, the essencial elements of<br />

triple play are content, communication and community.<br />

An affinity group is constructed of<br />

individualswithapassionforaspecificprogrammeormovie.Thissegment<br />

would be interested in a video database<br />

service that logged and tracked<br />

programmeepisodesandscenes,taggingthembycharacterandplotline.<br />

This database could be used to cut<br />

scenes together, link episodes, dive<br />

intoassociatedmeta-data,shareinformation<br />

with like-minded individuals<br />

andgroups.<br />

on a PC screen, put them on TV and<br />

theyfeelthateverybodyiswatching.<br />

Examplesabound<br />

The sharing of photos and home<br />

moviescreates‘micro-celebrities’that<br />

gettheirfacesonTVforafewseconds.<br />

Many TV stations now display onscreenmessagestransmittedbyviewersviaSMS,becausepeoplelikeseeingtheirnameonTV,evenifitisjust<br />

forafewseconds.Althoughmostpeopledon’tgetexcitedseeingthemselves<br />

Personalisationcanbetakenevenfurther,<br />

with users assigning ratings to<br />

content, recommending programmes<br />

and subscribing to other community<br />

channels.<br />

The sharing of personal files has<br />

another benefit since the files are<br />

stored on a network drive, users do<br />

notcluttertheirpersonalharddrives<br />

or worry about backups. There are<br />

also many other voice/broadband<br />

services.Youcanshareaphotoalbum<br />

online and have an online slideshow<br />

together with friends. You can send<br />

videos and photos to mobile phone<br />

users. Recommendations and notificationsofnewcontentcanalsobesent<br />

tomobilephones.<br />

Theseexamples,anddozensofothers,<br />

represent real, converged triple play<br />

applicationsinwhichthevideo,voice<br />

and data components are combined<br />

to deliver a sum that is greater than<br />

the individual parts. Unlike existing<br />

triple play deployments where<br />

1+1+1=3, future triple play offerings<br />

will result in a different calculation:<br />

1+1+1=7. Call it the ‘new maths’ of<br />

tripleplay.<br />

Today,tripleplayservicesareproving<br />

to have considerable customer<br />

appeal. Current triple play services<br />

are the first chapter in the convergence<br />

story. To maintain their competitive<br />

edge, service providers look<br />

attoday’stripleplaydeploymentsasa<br />

laboratory where voice, data and<br />

videocanbecreativelycombinedand<br />

integratedintocompellinguserexperiences.<br />

The fusion of content and communication<br />

is the second chapter of the<br />

convergencestory.Fromauser’sperspective,<br />

community services act as<br />

theenablingframeworkforthefuture<br />

evolutionoftheinteractiveTVexperience,<br />

including text messaging, video<br />

communication and personal content<br />

distribution. Community and participationTVareuniqueexamplesofthe<br />

power of merging triple play components<br />

and point the way for further<br />

exploration.<br />

Thelogicalnextstepistheemergence<br />

ofnewTVformatsthatmakefulluse<br />

ofthesenewcommunicationmethods<br />

in a broadcast TV environment. This<br />

will constitute a real fusion of the<br />

tripleplaycomponents.<br />

23

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