Authors include: - Connect-World
Authors include: - Connect-World
Authors include: - Connect-World
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Broadband<br />
throughout Western Europe, India<br />
andNorthAmerica.<br />
Examples<strong>include</strong>audienceparticipation<br />
programmes where by calling a<br />
number,visitingawebsiteorsending<br />
an SMS viewers can vote, provide<br />
feedback or purchase products and<br />
servicesorpurchaseproductsfeatured<br />
ontheshow.Theseactivitiesincrease<br />
thequalityoftheviewers’experience<br />
and drive on-air content, putting the<br />
viewerinthedriver’sseat.<br />
Communitytelevision:where<br />
communicationmeets<br />
entertainment<br />
Most interactive TV services, today,<br />
focusontheinteractionbetweenviewer<br />
and broadcaster through voting,<br />
betting and background information<br />
retrieval.Inthefuture,thisinteraction<br />
willincrease,transformingtraditional<br />
TVviewing.<br />
Technology can create a rich social<br />
experience by introducing communities<br />
into TV or video viewing, essentially<br />
a room-by-room, house-byhouse<br />
activity. It’s like talking about<br />
programmes,notthenextdayaround<br />
theofficewatercooler,butliveasthey<br />
happen.<br />
Whenwatchingafootballmatchyou<br />
can check what your friends are<br />
watchingandsendthemaninvitation<br />
to join you. An avatar, unique onscreen<br />
symbols selected by users to<br />
representthemselves,isdisplayedfor<br />
each member of your group that is<br />
online,soyoucansendmessagesback<br />
andforth.Youcanalsotalkormaintain<br />
video communications using<br />
yourwebcamera,whichisdisplayed<br />
asanoverlay,likepicture-in-picture.<br />
This concept, called community TV,<br />
enablesuserstowatchtheirfavourite<br />
programmes with friends and family,<br />
eveniftheyliveindifferentcities.<br />
Usability research is important when<br />
designing this sort of application. In<br />
the case of community TV, focus<br />
groups and user tests indicate that<br />
many users of chat applications are<br />
already familiar with the concept of<br />
onlinecommunities.Whencombined<br />
with television, online communities<br />
becomeverycompelling.<br />
Personalbroadcasting<br />
Many video on demand and IPTV<br />
deployments only consider major<br />
moviesandbroadcastTVchannelsas<br />
content for which people will pay. In<br />
reality, Hollywood is only part of the<br />
available video content. Many other<br />
types of content appeal to small and<br />
medium-sized‘affinitygroups’including:<br />
- Local issues (e.g., council meetings<br />
andcommunityevents);<br />
-Localproductinformation(e.g.,new<br />
fashion collections and neighbourhoodstoreopenings);<br />
- Community clubs (e.g., local amateurtheatreassociations);<br />
-Homemoviesandphotos.<br />
The personal content trend is driven<br />
bythewidespreaduseofdigitalphotographandvideocamerasthatmakeit<br />
easy to share personal multimedia<br />
contentwithfamilyandfriendsinan<br />
interactive TV environment and, in a<br />
sense,createtheirownTVchannel.<br />
Figure 1: For the user, the essencial elements of<br />
triple play are content, communication and community.<br />
An affinity group is constructed of<br />
individualswithapassionforaspecificprogrammeormovie.Thissegment<br />
would be interested in a video database<br />
service that logged and tracked<br />
programmeepisodesandscenes,taggingthembycharacterandplotline.<br />
This database could be used to cut<br />
scenes together, link episodes, dive<br />
intoassociatedmeta-data,shareinformation<br />
with like-minded individuals<br />
andgroups.<br />
on a PC screen, put them on TV and<br />
theyfeelthateverybodyiswatching.<br />
Examplesabound<br />
The sharing of photos and home<br />
moviescreates‘micro-celebrities’that<br />
gettheirfacesonTVforafewseconds.<br />
Many TV stations now display onscreenmessagestransmittedbyviewersviaSMS,becausepeoplelikeseeingtheirnameonTV,evenifitisjust<br />
forafewseconds.Althoughmostpeopledon’tgetexcitedseeingthemselves<br />
Personalisationcanbetakenevenfurther,<br />
with users assigning ratings to<br />
content, recommending programmes<br />
and subscribing to other community<br />
channels.<br />
The sharing of personal files has<br />
another benefit since the files are<br />
stored on a network drive, users do<br />
notcluttertheirpersonalharddrives<br />
or worry about backups. There are<br />
also many other voice/broadband<br />
services.Youcanshareaphotoalbum<br />
online and have an online slideshow<br />
together with friends. You can send<br />
videos and photos to mobile phone<br />
users. Recommendations and notificationsofnewcontentcanalsobesent<br />
tomobilephones.<br />
Theseexamples,anddozensofothers,<br />
represent real, converged triple play<br />
applicationsinwhichthevideo,voice<br />
and data components are combined<br />
to deliver a sum that is greater than<br />
the individual parts. Unlike existing<br />
triple play deployments where<br />
1+1+1=3, future triple play offerings<br />
will result in a different calculation:<br />
1+1+1=7. Call it the ‘new maths’ of<br />
tripleplay.<br />
Today,tripleplayservicesareproving<br />
to have considerable customer<br />
appeal. Current triple play services<br />
are the first chapter in the convergence<br />
story. To maintain their competitive<br />
edge, service providers look<br />
attoday’stripleplaydeploymentsasa<br />
laboratory where voice, data and<br />
videocanbecreativelycombinedand<br />
integratedintocompellinguserexperiences.<br />
The fusion of content and communication<br />
is the second chapter of the<br />
convergencestory.Fromauser’sperspective,<br />
community services act as<br />
theenablingframeworkforthefuture<br />
evolutionoftheinteractiveTVexperience,<br />
including text messaging, video<br />
communication and personal content<br />
distribution. Community and participationTVareuniqueexamplesofthe<br />
power of merging triple play components<br />
and point the way for further<br />
exploration.<br />
Thelogicalnextstepistheemergence<br />
ofnewTVformatsthatmakefulluse<br />
ofthesenewcommunicationmethods<br />
in a broadcast TV environment. This<br />
will constitute a real fusion of the<br />
tripleplaycomponents.<br />
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