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Mine<br />
Mine Launch<br />
<strong>FINALE</strong> <strong>Fireworks</strong> <strong>User</strong> <strong>Guide</strong><br />
The Mine launch tab defines the number and distribution of projectiles that are launched at a time.<br />
Name<br />
Thickness<br />
Attribute<br />
Slider (Scaler; 0.0 = one projectile)<br />
This slider controls the number of projectiles that are launched during a single launch. If you want a single<br />
projectile, set the slider to 0.0. Greater values increase the count. The maximum value produces about 200<br />
projectiles.<br />
Cone angle<br />
Slider (degrees)<br />
A mine’s cone angle is the angle across which the projectiles in a single launch are randomly distributed. The<br />
center of the angle is straight up. As you increase the cone angle value, the cone widens symmetrically<br />
around the center.<br />
Cone height<br />
Slider (scaler; 1.0 = natural height)<br />
By default, the height (or distance) of a projectile’s trajectory is determined by the velocity with which it’s<br />
launched, and velocity is directly related to the mine’s caliber (and some other physical properties).<br />
The Cone height slider lets you adjust the projectiles’ velocities (and so they’re heights). If you set the slider<br />
to 1.0, you get the velocity/height that’s determined by the caliber. Values greater than 1.0 produce greater<br />
heights, as much as twice as high as the natural caliber height. Values less than 1.0 reduce the height. If you<br />
set the value to 0.0, the projectiles won’t lift off at all.<br />
Keep in mind that you’re increasing and decreasing the velocity of the projectiles. Their durations will be the<br />
same regardless of this slider’s value.<br />
N O T E<br />
If you’ve modified the mine’s height by dragging the target in the Sky Field, this control will<br />
have no effect.<br />
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