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FINALE Fireworks User Guide

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Mine<br />

Mine Launch<br />

<strong>FINALE</strong> <strong>Fireworks</strong> <strong>User</strong> <strong>Guide</strong><br />

The Mine launch tab defines the number and distribution of projectiles that are launched at a time.<br />

Name<br />

Thickness<br />

Attribute<br />

Slider (Scaler; 0.0 = one projectile)<br />

This slider controls the number of projectiles that are launched during a single launch. If you want a single<br />

projectile, set the slider to 0.0. Greater values increase the count. The maximum value produces about 200<br />

projectiles.<br />

Cone angle<br />

Slider (degrees)<br />

A mine’s cone angle is the angle across which the projectiles in a single launch are randomly distributed. The<br />

center of the angle is straight up. As you increase the cone angle value, the cone widens symmetrically<br />

around the center.<br />

Cone height<br />

Slider (scaler; 1.0 = natural height)<br />

By default, the height (or distance) of a projectile’s trajectory is determined by the velocity with which it’s<br />

launched, and velocity is directly related to the mine’s caliber (and some other physical properties).<br />

The Cone height slider lets you adjust the projectiles’ velocities (and so they’re heights). If you set the slider<br />

to 1.0, you get the velocity/height that’s determined by the caliber. Values greater than 1.0 produce greater<br />

heights, as much as twice as high as the natural caliber height. Values less than 1.0 reduce the height. If you<br />

set the value to 0.0, the projectiles won’t lift off at all.<br />

Keep in mind that you’re increasing and decreasing the velocity of the projectiles. Their durations will be the<br />

same regardless of this slider’s value.<br />

N O T E<br />

If you’ve modified the mine’s height by dragging the target in the Sky Field, this control will<br />

have no effect.<br />

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