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FINALE Fireworks User Guide

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Peony<br />

Shell burst<br />

<strong>FINALE</strong> <strong>Fireworks</strong> <strong>User</strong> <strong>Guide</strong><br />

The Shell burst controls set some basic attributes of the stars that emerge when the shell bursts (or “breaks”).<br />

Name<br />

No. of Stars<br />

Attribute<br />

Slider (Count)<br />

Sets the number of stars that each shell contains. When the shell bursts, the stars are thrown in random<br />

directions away from the shell, creating a peony effect. If you set No. of stars to 0, the shell won’t throw any<br />

stars. The stars’ attributes (color, weight, sound, and so on) are set through the various Star tabs.<br />

Burst force<br />

Slider (Scaler; 1.0 = natural size)<br />

Sets the power with which the stars break from the shell. 1.0 is the shell’s natural burst power, based on the<br />

caliber of the shell and other physical properties. Other values are applied as scalers on the natural power:<br />

0.5 means the stars are thrown half has hard; 2.0 means they’re thrown twice as hard. A setting of 0.0 means<br />

that there’s virtually no power—the stars fall out of the break with very little outward momentum.<br />

Note that the Burst force setting affects the sound volume of the report. If you want to create a weak shell<br />

with a loud report, you have to increase the Report > Loudness setting.<br />

No. of Pistils<br />

Pistil burst force<br />

Slider (Count)<br />

Slider (Scaler; 1.0 = natural size)<br />

These two controls are similar to the first two, but are applied to the shell’s pistils. A pistil creates a trail<br />

effect that’s similar to a star’s tail; however, pistils are independent of stars. When the shell bursts, the pistils<br />

are thrown in random directions away from the shell, creating the “spokes” in a peony effect. The pistil’s<br />

other attributes are set in the various Pistil tabs.<br />

PAGE 56

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