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Chrysanthemum, Kamuro, Diadem, Brocade, Willow, and Dahlia<br />
Launch<br />
<strong>FINALE</strong> <strong>Fireworks</strong> <strong>User</strong> <strong>Guide</strong><br />
The Launch tab defines the attributes of the shell’s launch. .<br />
Name<br />
Cone angle<br />
Attribute<br />
Slider (degrees)<br />
A shell’s cone angle is the angle across which successive launches are randomly distributed. The center of the<br />
angle is straight up. As you increase the cone angle value, the cone widens symmetrically around the center.<br />
N O T E<br />
The adjustments that you make to the cone angle won’t affect on firework that you’re currently<br />
editing. The setting is applied after you’ve saved your firework and added a new instance to the<br />
scene.<br />
Cone height<br />
Slider (scaler; 1.0 = natural height)<br />
By default, the height (or distance) of a shell’s trajectory is determined by the velocity with which it’s<br />
launched, and velocity is directly related to the mortar’s caliber (and some other physical properties).<br />
The Cone height slider lets you adjust the shell’s velocity (and so its height). If you set the slider to 1.0, you<br />
get the velocity/height that’s determined by the caliber. Values greater than 1.0 produce greater heights, as<br />
much as twice as high as the natural caliber height. Values less than 1.0 reduce the height. If you set the<br />
value to 0.0, the firework won’t lift off at all.<br />
Keep in mind that you’re increasing and decreasing the shell’s velocity. The duration of its trajectory will be<br />
the same regardless of this slider’s value. Thus, you can adjust the cone height without “invalidating” the<br />
shell’s prefire setting.<br />
Randomness<br />
Slider (Fraction; 0.0 = autocompute)<br />
The velocity with which a shell is launched is set naturally by its caliber. The Randomness slider lets you add<br />
some randomness to the velocity. As you increase the slider’s value, the range of velocities widens, but<br />
they’re always less than the natural velocity that’s set by the shell’s caliber. For example, let’s say you’re<br />
creating firework that launches a shell with an initial velocity of 400 ft/sec. If you set the Randomness to<br />
0.01, the shells will always emerge with (nearly) the same initial velocity (400 ft/sec). If you set the value to<br />
0.5, a shell could emerge with an initial velocity that’s somewhere between 200 and 400 ft/sec.<br />
A value of 0.0 tells <strong>FINALE</strong> to select a physically reasonable—but fairly small—range of velocities.<br />
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