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Mine<br />
Star tail<br />
<strong>FINALE</strong> <strong>Fireworks</strong> <strong>User</strong> <strong>Guide</strong><br />
A star’s tail is the trail of glowing particles that it leaves behind after it’s emerged from its shell, and lasting<br />
until it dies. You make the tail visible by setting the Tail effect, below, to something other than No tail. You can<br />
then set the tail’s other attributes through the rest of the controls. Additional attributes are set through the<br />
Star tail, cont. tab.<br />
Name<br />
Effect<br />
Attribute<br />
Menu<br />
Lets you choose the type of tail you want the shell to display:<br />
No tail. Use this effect to turn off the tail.<br />
Thin. The particles are equally-spaced along the trajectory, and are of the same brightness and duration<br />
(although with some randomness thrown in). The particles stay fairly close to the path of the trajectory.<br />
Thick. This is the same as Thin but there are more particles, and they trace a wider path.<br />
Glitter. The glitter tail is like the Thick tail, but with the randomness turned up. The increased variation in<br />
particle and brightness gives the tail a glittery or twinkling effect.<br />
Color<br />
Color picker<br />
Sets the tail’s color.<br />
Begin<br />
End<br />
Slider (Fraction)<br />
Slider (Fraction)<br />
These two sliders determine the length of the star’s tail measured along the star’s trajectory. Settings of 0.0<br />
and 1.0, respectively, mean that the tail begins as soon as the star emerges from the shell, and it disappears<br />
when the star dies. Settings of 0.25 and 0.75 (for example) would cause the tail to appear a quarter of the way<br />
along the trajectory and die out a quarter of the way from the end of the trajectory.<br />
The End value must be greater than the Begin value; if it isn’t, the tail won’t appear.<br />
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