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Fountain<br />
Report sound<br />
<strong>FINALE</strong> <strong>Fireworks</strong> <strong>User</strong> <strong>Guide</strong><br />
This tab defines the report’s sound. A companion tab, Report, defines its appearance.<br />
Name<br />
Sound<br />
Attribute<br />
Menu<br />
The Sound menu gives you a choice of sounds that are played when the report explodes. The names of the<br />
sounds that you can choose from are self-descriptive: Whoosh, Pop, Thud shriek, and so on.<br />
Volume<br />
Slider (Scaler; 0.0 = natural volume)<br />
Sets the amplitude of the report’s sound. If you set the slider to 0.0, the amplitude is automatically adjusted<br />
to match the Report > Size setting. Any other value sets the amplitude as a percentage of the soundfile’s<br />
unattenuated amplitude.<br />
Pitch shift<br />
Slider (-1.0 = one octave lower; 1.0 = one octave higher)<br />
Shifts the pitch of the sound by as much as an octave lower (-1.0) to an octave higher (1.0). Pitch shifting is<br />
effected by changing the playback speed of the soundfile. Shifting the sound lower will increase its duration;<br />
shifting it higher will increase the duration.<br />
Random pitch shift<br />
Slider (-1.0 = one octave lower; 1.0 = one octave higher)<br />
Adds a random amount of pitch shift to the sound of each report. You can declare a random pitch shift<br />
from an octave lower to an octave higher than the pitch defined by the Pitch shift attribute. For example, if<br />
you set Pitch shift to -0.5 (half an octave lower than the “natural” pitch of the sound) and set Random pitch<br />
shift to 0.3, the pitch shift for a specific report will be somewhere between -0.2 (a fifth of an octave below<br />
the natural pitch) and -0.5 (a half an octave lower than natural).<br />
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