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Mine<br />
Shell tip<br />
<strong>FINALE</strong> <strong>Fireworks</strong> <strong>User</strong> <strong>Guide</strong><br />
The tip of a shell is its leading edge. Depending on the values you set in this tab, the tip can begin “glowing”<br />
as soon as the shell is launched and can continue through the shell’s duration, ending at the burst point. You<br />
make the tip visible by checking the Shell > Has tip checkbox. You then set the tip’s attributes through the<br />
controls in this tab.<br />
Name<br />
Color<br />
Attribute<br />
Color picker<br />
Sets the tip’s color.<br />
Size<br />
Slider (Scaler; 1.0 = natural size)<br />
Sets the size of the tip’s glow. A value of 1.0 is the natural size, based on the Firework > Caliber setting. Other<br />
values act as scalers on the natural size: 0.5 makes the tip half as large; 2.0 makes it twice as large.<br />
Begin<br />
End<br />
Slider (Fraction)<br />
Slider (Fraction)<br />
These two sliders determine the points, along the shell’s trajectory, at which the tip starts and stops glowing.<br />
If you set the sliders to 0.0 and 1.0, respectively, the tip will start glowing as soon as the shell is launched,<br />
and disappears when the shell bursts. Settings of 0.25 and 0.75 would start the glow a quarter of the way<br />
from the launch and extinguish it a quarter of the way from the burst.<br />
The End value must be greater than the Begin value; if it isn’t, the tip won’t appear.<br />
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