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MEDIA STRATEGY<br />
It was a common factor in the situation analysis that USD students are not aware<br />
of game dates and times and the paw points program, they are confused with the social<br />
media accounts, and they lack school spirit. To reach our target market we are utilizing<br />
the use of print media, social media, and mobile apps. To begin the media strategy<br />
section, the media objectives will be discussed.<br />
Media Objectives<br />
1. Gather 25% of incoming freshmen students to follow/like at least one USD<br />
<br />
academic year.<br />
We want the freshmen class to begin following the USD Athletics’ social media pages<br />
early in the year so they are aware of game day times and paw points information.<br />
<br />
away and one home game. We want the students to be aware of the games because by<br />
the ninth week of school it is Dakota Days. Therefore we know students will know about<br />
the Dakota Days game, but it is important they know about the games after Dakota<br />
Days. This is why it is crucial we have freshman following the USD Athletics’ on social<br />
media so they are aware of game day times and other information.<br />
2. Connect with 30% of the freshmen and sophomores on Snapchat within the<br />
<br />
Snapchat is a popular app that we want to utilize. This app will allow the Athletic<br />
Department to keep student up-to-date on game day times and other information, and<br />
it allows them to show behind the scene photos and videos and information about the<br />
student athletes. We want freshmen and sophomores to connect with the department<br />
on Snapchat since they are the target audience. Once again we selected the goal to be<br />
<br />
eight weeks. It is important to get the students aware of the games in the beginning<br />
rather than later on in the year when there are less games for them to attend.<br />
Media Strategy Elements<br />
Target Audience<br />
Our target audience for the campaign is USD students. We are targeting<br />
<br />
attend games, have friends to attend the games with, and enjoy sports. One of main<br />
concern with the campaign is to make students aware of the game days, therefore we<br />
selected the media classes according to this concern.<br />
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