GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />
Final<br />
2.3.5 Significant Event Information. The following requirements apply to the logging of<br />
significant event information by the <strong>Gaming</strong> Platform:<br />
a) Significant event information to be maintained, backed up and be available for inclusion<br />
in reports by the <strong>Gaming</strong> Platform must include:<br />
i) Large wins in excess of the value specified by the licensing jurisdiction;<br />
ii) Large transfers of funds (single and aggregate over defined time period) in<br />
excess of the value specified by the licensing jurisdiction;<br />
iii) Changes made by the operator to game parameters;<br />
iv) Changes made by the operator to jackpot parameters;<br />
v) New jackpots created;<br />
vi) Jackpot win occurrences;<br />
vii) Jackpots retired;<br />
viii) Player exclusions (including reason for exclusion, requests to lift exclusion, and<br />
actual lifting of exclusion);<br />
ix) Events occurring in external <strong>Gaming</strong> Platforms which affect game outcome and<br />
win amounts (e.g. external jackpot hosts);<br />
x) Irrecoverable loss of customer-related data; and<br />
xi) Significant periods of <strong>Gaming</strong> Platform unavailability.<br />
b) External <strong>Gaming</strong> Platforms which affect game outcome or win amounts must maintain a<br />
log of significant events if they are not transferred immediately to the <strong>Gaming</strong> Platform;<br />
c) The <strong>Gaming</strong> Platform must be able to receive and store all significant events from<br />
external <strong>Gaming</strong> Platforms which affect game outcome or win amounts;<br />
d) The <strong>Gaming</strong> Platform must be able to provide a means to view significant events<br />
including the ability to search for particular event types; and<br />
e) The <strong>Gaming</strong> Platform must be able to prioritize events based on their significance (e.g.,<br />
whether to log an event, raise an alarm or disable gaming).<br />
Chapter Two: <strong>Gaming</strong> Platform Requirements Page 15<br />
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