GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />
Final<br />
player registration details;<br />
h) Account statements must be sent to the registered address of the player either on request<br />
and to the player’s e-mail address on a monthly basis. Statements must include sufficient<br />
information to allow the player to reconcile the statement against their own records to the<br />
session level;<br />
i) Any adjustments to player accounts on the <strong>Gaming</strong> Platform must be subject to strict<br />
security control and audit trail;<br />
j) It shall not be possible to transfer credits which represent a monetary value between two<br />
user accounts; and<br />
k) Credits that are used for “Play for Fun” games and hold no monetary value may be<br />
transferred between any numbers of user accounts.<br />
3.3 Player Game Session<br />
3.3.1 General Statement. A game session is started when a player logs in to the <strong>Gaming</strong><br />
Platform. Game play which requires monetary payment can only occur during a game session.<br />
Where an operator provides access to multiple games from a games lobby, players may play<br />
more than one game during a game session.<br />
3.3.2 Player Identification. Player identification must meet the following rules:<br />
a) A player must be provided with an electronic identifier such as a digital certificate or an<br />
account description and a password to start a game session; and<br />
b) The <strong>Gaming</strong> Platform must allow players to change their passwords, and should remind<br />
them to on a regular basis.<br />
3.3.3 Game Session End.<br />
a) A game session finishes if:<br />
i) The player notifies the <strong>Gaming</strong> Platform that the session is finished (e.g. "logs<br />
out");<br />
ii) A user-inactivity timeout is reached;<br />
iii) The <strong>Gaming</strong> Platform host does not get a response to polls within 30 seconds to<br />
the end player device, if applicable; or<br />
Chapter Three: Player Account Management Requirements Page 18<br />
Copyright © 2011 <strong>Gaming</strong> <strong>Laboratories</strong> <strong>International</strong>, LLC<br />
All Rights Reserved.