GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />
Final<br />
above is realized.<br />
e) The result in game play can be determined in the following ways:<br />
i) Pure chance;<br />
ii) Mental skill<br />
iii) Physical skill<br />
iv) Any combination of the above;<br />
f) Events of chance within games shall not be influenced, affected, controlled or determined<br />
by anything other than (in conjunction with the prevailing payout table) numerical values<br />
obtained in an approved way from the certified random number generator (RNG).<br />
g) A play shall not alter or modify the presentation of mapped symbols or artwork, except in<br />
cases of animation during a play or as a part of the game rules, which shall be clearly<br />
described on the artwork, otherwise this constitutes a different game;<br />
h) Games that have a component of skill (e.g. Draw Poker and Blackjack) shall meet the<br />
following requirements:<br />
i) The player return for an optimal strategy, based upon the information available to<br />
the player in the game rules, shall not be less than the %RTP displayed to the<br />
player;<br />
ii) Any strategy advice or automatic holds shall be fair and not misleading to the<br />
player and not represent a poor choice and, if followed exactly, shall ensure that<br />
the theoretical minimum RTP shall be met;<br />
iii) The player shall be able to override the automatic hold; and<br />
iv) The automatic hold strategy shall be used in calculating the game’s %RTP.<br />
5.1.5 Game History. A ‘replay last game’ facility must be provided, either as a re-enactment<br />
or by description. The replay facility shall provide all information to fully reconstruct the last ten<br />
games of the current session, and must provide the following information (at a minimum):<br />
a) The date and time the game was played;<br />
b) The display associated with the final outcome of the game, either graphically or via a<br />
clear text message;<br />
c) Total player cash / credits at start of play;<br />
d) Total player cash / credits at end of play;<br />
Chapter Five: Game Requirements Page 26<br />
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