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GLI-19: - Gaming Laboratories International

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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />

Final<br />

above is realized.<br />

e) The result in game play can be determined in the following ways:<br />

i) Pure chance;<br />

ii) Mental skill<br />

iii) Physical skill<br />

iv) Any combination of the above;<br />

f) Events of chance within games shall not be influenced, affected, controlled or determined<br />

by anything other than (in conjunction with the prevailing payout table) numerical values<br />

obtained in an approved way from the certified random number generator (RNG).<br />

g) A play shall not alter or modify the presentation of mapped symbols or artwork, except in<br />

cases of animation during a play or as a part of the game rules, which shall be clearly<br />

described on the artwork, otherwise this constitutes a different game;<br />

h) Games that have a component of skill (e.g. Draw Poker and Blackjack) shall meet the<br />

following requirements:<br />

i) The player return for an optimal strategy, based upon the information available to<br />

the player in the game rules, shall not be less than the %RTP displayed to the<br />

player;<br />

ii) Any strategy advice or automatic holds shall be fair and not misleading to the<br />

player and not represent a poor choice and, if followed exactly, shall ensure that<br />

the theoretical minimum RTP shall be met;<br />

iii) The player shall be able to override the automatic hold; and<br />

iv) The automatic hold strategy shall be used in calculating the game’s %RTP.<br />

5.1.5 Game History. A ‘replay last game’ facility must be provided, either as a re-enactment<br />

or by description. The replay facility shall provide all information to fully reconstruct the last ten<br />

games of the current session, and must provide the following information (at a minimum):<br />

a) The date and time the game was played;<br />

b) The display associated with the final outcome of the game, either graphically or via a<br />

clear text message;<br />

c) Total player cash / credits at start of play;<br />

d) Total player cash / credits at end of play;<br />

Chapter Five: Game Requirements Page 26<br />

Copyright © 2011 <strong>Gaming</strong> <strong>Laboratories</strong> <strong>International</strong>, LLC<br />

All Rights Reserved.

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