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GLI-19: - Gaming Laboratories International

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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />

Final<br />

Broadcast domain - The set of computer systems that are able to communicate with one another<br />

using network level broadcast packets. An example of a broadcast domain is an IP subnet.<br />

Contributions - The financial method by which jackpot pools are funded.<br />

Critical Component - Any sub-system whose failure or compromise can lead to loss of player<br />

entitlements, government revenue or unauthorized access to data used for generating reports for<br />

the jurisdiction.<br />

Digital Certificate - A set of data which can be used to verify the identity of an entity by<br />

reference to a trusted third party (the Certification Authority). Digital certificates are often used<br />

to authenticate messages for non-repudiation purposes. One of the attributes of a digital<br />

certificate is that it cannot be modified without compromising its internal consistency. X.509<br />

certificates are an example of a digital certificate.<br />

Domain Name System - The globally distributed Internet database which (amongst other things)<br />

maps machine names to IP numbers and vice-versa.<br />

Effective bandwidth - The amount of data that actually can be transferred across a network per<br />

unit of time. The effective bandwidth through the Internet is usually considerably lower than the<br />

bandwidth of any of the constituent links.<br />

End Player Device - The device that converts communications from the <strong>Gaming</strong> Platform into a<br />

human interpretable form, and converts human decisions into communication format understood<br />

by the <strong>Gaming</strong> Platform. Examples of End Player Devices include personal computers and<br />

telephones.<br />

Hotlink - A word or graphic on a web page which, if clicked, causes a different information<br />

page to be displayed.<br />

ICMP - Internet Control Message Protocol. Part of the TCP/IP communications protocol which<br />

is used to measure and control devices at the IP level. ICMP echo request and ICMP echo reply<br />

are commonly and collectively known as "ping" or "trace route".<br />

Glossary Page 65<br />

Copyright © 2011 <strong>Gaming</strong> <strong>Laboratories</strong> <strong>International</strong>, LLC<br />

All Rights Reserved.

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