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GLI-19: - Gaming Laboratories International

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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />

Final<br />

multiplied by credits staked per line or total where appropriate.<br />

5.3 Peer to Peer (P2P) Games<br />

5.3.1 General Statement. P2P game rooms are those environments which offer players the<br />

opportunity to gamble with and against each other. In these environments, the operator usually<br />

does not engage in the gambling event as a party (e.g. house banked gaming), but usually<br />

provides the gambling service or environment for use by its players, and takes a rake, fee, or<br />

percentage for the service.<br />

5.3.2 P2P Game Rules. The following requirements apply to P2P games:<br />

a) The operator must clearly describe the operator’s Terms and Conditions used for<br />

registering an account.<br />

b) The customer should not be allowed to play against himself where the customer has an<br />

ability to influence the outcome of the game.<br />

c) A player may only occupy one seat at any individual table.<br />

d) The operator’s collusion policy, including possible sanctions must be clearly described to<br />

the player.<br />

e) The operator must provide warnings about how bots can affect play, so that customers<br />

can make an informed decision whether to participate.<br />

f) In order to avoid collusion by players sitting at both ends of the table or in some other<br />

supportive seating arrangement, random table allocation is vital in both sit-n-go and<br />

multi-table tournaments. However, random table allocation is not required on ring tables,<br />

as players prefer to choose their playing partners;<br />

g) The rules must clearly describe the procedure in case of player disconnection from the<br />

network server during a game (e.g. internet connection outage, PC crash, etc.)<br />

h) The house percentage and other gambling service fees (“rake”), must be clearly explained<br />

and displayed to the player.<br />

5.3.3 Computerized Players. The following requirements apply to use of computerized<br />

players:<br />

a) The software may employ the use of Artificial Intelligence (AI) in order to fill up multi-<br />

Chapter Five: Game Requirements Page 43<br />

Copyright © 2011 <strong>Gaming</strong> <strong>Laboratories</strong> <strong>International</strong>, LLC<br />

All Rights Reserved.

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