GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />
Final<br />
multiplied by credits staked per line or total where appropriate.<br />
5.3 Peer to Peer (P2P) Games<br />
5.3.1 General Statement. P2P game rooms are those environments which offer players the<br />
opportunity to gamble with and against each other. In these environments, the operator usually<br />
does not engage in the gambling event as a party (e.g. house banked gaming), but usually<br />
provides the gambling service or environment for use by its players, and takes a rake, fee, or<br />
percentage for the service.<br />
5.3.2 P2P Game Rules. The following requirements apply to P2P games:<br />
a) The operator must clearly describe the operator’s Terms and Conditions used for<br />
registering an account.<br />
b) The customer should not be allowed to play against himself where the customer has an<br />
ability to influence the outcome of the game.<br />
c) A player may only occupy one seat at any individual table.<br />
d) The operator’s collusion policy, including possible sanctions must be clearly described to<br />
the player.<br />
e) The operator must provide warnings about how bots can affect play, so that customers<br />
can make an informed decision whether to participate.<br />
f) In order to avoid collusion by players sitting at both ends of the table or in some other<br />
supportive seating arrangement, random table allocation is vital in both sit-n-go and<br />
multi-table tournaments. However, random table allocation is not required on ring tables,<br />
as players prefer to choose their playing partners;<br />
g) The rules must clearly describe the procedure in case of player disconnection from the<br />
network server during a game (e.g. internet connection outage, PC crash, etc.)<br />
h) The house percentage and other gambling service fees (“rake”), must be clearly explained<br />
and displayed to the player.<br />
5.3.3 Computerized Players. The following requirements apply to use of computerized<br />
players:<br />
a) The software may employ the use of Artificial Intelligence (AI) in order to fill up multi-<br />
Chapter Five: Game Requirements Page 43<br />
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