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GLI-19: - Gaming Laboratories International

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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />

Final<br />

ii.<br />

hardware or software; and<br />

It must include a provision for the transmitting system (i.e. <strong>Gaming</strong> Platform or<br />

end player device) to insert a local timestamp taken at the time the last valid high<br />

level message was received.<br />

i) The following requirements apply to High Level Interface with Lower Level Protocols:<br />

i. There must be no restrictions placed on characters that may be included in<br />

messages passed to or from the higher levels to the lower levels;<br />

ii. The interfaces between the high layer protocols and the low layer protocols must<br />

cater for messages of variable length including those longer than the standard<br />

buffer size of the lowest level;<br />

iii. A method of flow control to prevent loss of vital messages must be implemented;<br />

iv. The <strong>Gaming</strong> Platform shall detect the maximum transfer speed between it and the<br />

player's environment and notify the player if the speed detected falls below the<br />

minimum requirement set by the Regulator responsible for the player's<br />

Jurisdiction; and<br />

v. This information shall be displayed to the player via a latency meter which fits the<br />

requirements listed within this document.<br />

7.3.12 Firewalls. The following requirements apply to firewalls:<br />

a) All connections to <strong>Gaming</strong> Platform hosts in the secure data center must pass through at<br />

least one approved application-level firewall. This includes connections to and from any<br />

non-<strong>Gaming</strong> Platform hosts (e.g. MIS computer <strong>Gaming</strong> Platforms) used by the operator.<br />

The term "connections" is used in its broadest sense, and includes UDP and TCP data<br />

transfers;<br />

b) The choice of firewall will be affected by the low-level protocol used by the application.<br />

(e.g. some firewalls are not able to make intelligent decisions about UDP streams.)<br />

Reducing the effectiveness of the application level firewall to a packet filter will not be<br />

permitted simply due to a poor choice of firewall / low level protocol combination;<br />

c) A device in the same broadcast domain as the <strong>Gaming</strong> Platform hosts must not have a<br />

Chapter Seven: Information Systems Security (ISS) Requirements Page 60<br />

Copyright © 2011 <strong>Gaming</strong> <strong>Laboratories</strong> <strong>International</strong>, LLC<br />

All Rights Reserved.

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