GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />
Final<br />
ii.<br />
hardware or software; and<br />
It must include a provision for the transmitting system (i.e. <strong>Gaming</strong> Platform or<br />
end player device) to insert a local timestamp taken at the time the last valid high<br />
level message was received.<br />
i) The following requirements apply to High Level Interface with Lower Level Protocols:<br />
i. There must be no restrictions placed on characters that may be included in<br />
messages passed to or from the higher levels to the lower levels;<br />
ii. The interfaces between the high layer protocols and the low layer protocols must<br />
cater for messages of variable length including those longer than the standard<br />
buffer size of the lowest level;<br />
iii. A method of flow control to prevent loss of vital messages must be implemented;<br />
iv. The <strong>Gaming</strong> Platform shall detect the maximum transfer speed between it and the<br />
player's environment and notify the player if the speed detected falls below the<br />
minimum requirement set by the Regulator responsible for the player's<br />
Jurisdiction; and<br />
v. This information shall be displayed to the player via a latency meter which fits the<br />
requirements listed within this document.<br />
7.3.12 Firewalls. The following requirements apply to firewalls:<br />
a) All connections to <strong>Gaming</strong> Platform hosts in the secure data center must pass through at<br />
least one approved application-level firewall. This includes connections to and from any<br />
non-<strong>Gaming</strong> Platform hosts (e.g. MIS computer <strong>Gaming</strong> Platforms) used by the operator.<br />
The term "connections" is used in its broadest sense, and includes UDP and TCP data<br />
transfers;<br />
b) The choice of firewall will be affected by the low-level protocol used by the application.<br />
(e.g. some firewalls are not able to make intelligent decisions about UDP streams.)<br />
Reducing the effectiveness of the application level firewall to a packet filter will not be<br />
permitted simply due to a poor choice of firewall / low level protocol combination;<br />
c) A device in the same broadcast domain as the <strong>Gaming</strong> Platform hosts must not have a<br />
Chapter Seven: Information Systems Security (ISS) Requirements Page 60<br />
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All Rights Reserved.