GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
GLI-19: - Gaming Laboratories International
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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />
Final<br />
f) Once the player has selected a multiplier, it must be clearly stated on the screen which<br />
multiplier was selected.<br />
5.1.8 Games with Metamorphic Features. Games with features that are not completely<br />
independent of the player's history (i.e. metamorphic) shall meet the following rules:<br />
a) Display clearly to the player which game rules apply to the current game state;<br />
b) The game rules must be accessible at anytime from the current game screen;<br />
c) Display to the player sufficient information to indicate the current status towards the<br />
triggering of the next metamorphosis of the game (e.g. if the game collects tokens<br />
towards a feature, the number of tokens missing or the total number required to trigger<br />
the metamorphosis shall be indicated along with the number of tokens collected at that<br />
point);<br />
d) Not adjust the likelihood of a metamorphosis occurring, based on the history of prizes<br />
obtained in previous games (i.e. games shall not adapt their theoretical return to player<br />
based on past payouts);<br />
e) Not be misleading. If a game's metamorphosis is triggered after accruing a certain<br />
number of tokens or combination of tokens of different kinds, the probability of obtaining<br />
like tokens shall not deteriorate as the game progresses (e.g. for identical tokens it is not<br />
permitted that the last few tokens needed are more difficult to obtain than the previous<br />
tokens of that kind);<br />
f) The game's player return over the cycle of both the metamorphic and non-metamorphic<br />
part of the game shall conform to the minimum theoretical return to player minimum<br />
%RTP;<br />
g) If a metamorphic feature game requires extra credits to be wagered and the game<br />
accumulates all winnings (from the trigger and the feature) to a player win display (rather<br />
than directly to the player's credit display), the game shall:<br />
i) Provide a means where winnings on the player win display can be bet (via the<br />
credit display) to allow for instances where the player has an insufficient credit<br />
balance to complete the feature;<br />
ii) Transfer all credits on the player win display to the player credit display upon<br />
Chapter Five: Game Requirements Page 28<br />
Copyright © 2011 <strong>Gaming</strong> <strong>Laboratories</strong> <strong>International</strong>, LLC<br />
All Rights Reserved.