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GLI-19: - Gaming Laboratories International

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<strong>GLI</strong> Standard #<strong>19</strong> – Standards for Interactive <strong>Gaming</strong> Systems (Suppliers) Version 1.0<br />

Final<br />

f) Once the player has selected a multiplier, it must be clearly stated on the screen which<br />

multiplier was selected.<br />

5.1.8 Games with Metamorphic Features. Games with features that are not completely<br />

independent of the player's history (i.e. metamorphic) shall meet the following rules:<br />

a) Display clearly to the player which game rules apply to the current game state;<br />

b) The game rules must be accessible at anytime from the current game screen;<br />

c) Display to the player sufficient information to indicate the current status towards the<br />

triggering of the next metamorphosis of the game (e.g. if the game collects tokens<br />

towards a feature, the number of tokens missing or the total number required to trigger<br />

the metamorphosis shall be indicated along with the number of tokens collected at that<br />

point);<br />

d) Not adjust the likelihood of a metamorphosis occurring, based on the history of prizes<br />

obtained in previous games (i.e. games shall not adapt their theoretical return to player<br />

based on past payouts);<br />

e) Not be misleading. If a game's metamorphosis is triggered after accruing a certain<br />

number of tokens or combination of tokens of different kinds, the probability of obtaining<br />

like tokens shall not deteriorate as the game progresses (e.g. for identical tokens it is not<br />

permitted that the last few tokens needed are more difficult to obtain than the previous<br />

tokens of that kind);<br />

f) The game's player return over the cycle of both the metamorphic and non-metamorphic<br />

part of the game shall conform to the minimum theoretical return to player minimum<br />

%RTP;<br />

g) If a metamorphic feature game requires extra credits to be wagered and the game<br />

accumulates all winnings (from the trigger and the feature) to a player win display (rather<br />

than directly to the player's credit display), the game shall:<br />

i) Provide a means where winnings on the player win display can be bet (via the<br />

credit display) to allow for instances where the player has an insufficient credit<br />

balance to complete the feature;<br />

ii) Transfer all credits on the player win display to the player credit display upon<br />

Chapter Five: Game Requirements Page 28<br />

Copyright © 2011 <strong>Gaming</strong> <strong>Laboratories</strong> <strong>International</strong>, LLC<br />

All Rights Reserved.

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