SKULL LORD160SPECTRAL RIDERThe figure approaching you appears as an aged knight clad inornamental full plate, but the images and crests on his armor aretwisted and malformed. A prancing lion is misshapen and sproutsfiendish bat’s wings, and a floral coat of arms has become a twistedmass of rotting black vines. In a skull-like face, the knight’s eyesburn with a cold, unholy light.Spectral Rider CR 6Usually LE Medium undeadInit +2; Senses darkvision 60 ft.; Listen +2, Spot +10Aura desecration (30 ft.), magic circle against good (10 ft.)Languages Common, InfernalAC 19, touch 11, flat-footed 18; 23, touch 15, flat-footed 22using ghost shift(+1 Dex, +8 armor, +4 deflection using ghost shift)hp 45 (7 HD); DR 10/bludgeoningImmune cold, undead immunitiesFort +2, Ref +4, Will +7Speed 20 ft. (4 squares) in full plate, base speed 30 ft.Melee longsword +8 (1d8+6/19–20) orMelee defiling touch +7 (1d6+4)Space 5 ft.; Reach 5 ft.Base Atk +3; Grp +7Atk Options Mounted Combat, Power Attack, smite good1/day (+4 attack, +7 damage), unholy strikeSpecial Actions phantom steed, shroud of living daysAbilities Str 18, Dex 14, Con —, Int 12, Wis 15, Cha 19SA defiling touch, phantom steed, smite good, shroud ofliving days, unholy strikeSQ undead traitsFeats Mounted Combat, Power Attack, Weapon Focus(longsword)Skills Bluff +12, Diplomacy +14, Disguise +12 (+14 acting),Intimidate +16, Listen +2, Ride +10, Spot +10Advancement 8–20 HD (Medium)Possessions full plate, longswordDesecration Aura (Su) As the desecrate spell; continuous;caster level 7th. This aura also causes holy symbols ofgood-aligned deities to dissolve into an acidic spray ofnoxious gas. Attended holy symbols are allowed a DC 17Will save against this effect. Anyone within 5 feet of anaffected holy symbol takes 1d6 points of acid damage.Magic Circle Against Good (Su) As the magic circle againstgood spell; continuous; caster level 7th. A spectral rider’smagic circle is continuously active but can be suppressedby dispel magic. The spectral rider can activate it again asa free action on its next turn.Ghost Shift (Su) A spectral rider and its equipment canbecome incorporeal as an immediate action when itmoves. It becomes corporeal at the end of its move.When incorporeal, a spectral rider gains a +4 deflectionbonus to AC due to its Charisma bonus, but it doesn’tlose its armor bonus to AC.Defiling Touch (Su) A spectral rider that hits a target with amelee touch attack deals damage equal to 1d6 points +its Cha bonus.Unholy Strike (Su) A spectral rider’s touch and any weapon itwields deals an extra 2d6 points of damage against goodcreatures.Phantom Steed (Su) As the phantom steed spell; at will;caster level 7th. A spectral rider can use this ability as aswift action. Its steed also becomes incorporeal when aspectral rider uses its ghost shift ability.Shroud of Living Days (Su) At will, a spectral rider can appearas it did in life. This is an illusion, but only true seeingreveals the spectral rider’s hideous undead form.Spectral riders act as elite bodyguards and retainers to theirskull lord masters.Strategies and TacticsIn combat, spectral riders prefer to let lesser undead minionsgo before them. They then often summon their phantomsteeds and charge while incorporeal into the back ranks of theenemy to attack spellcasters. However, spectral riders targetpaladins and divine spellcasters who are obviously goodalignedfirst in any fray. Their contempt for such opponentsis extreme, as is their fear of the power these foes bring tobear against evil creatures and undead.Whether engaging single foes or small groups, spectralriders delight in deceit and betrayal. They use their shroudof living days ability to approach, then offer a hand in friendship,subsequently attacking with their defiling touch. Oncemelee is joined, spectral riders lay into opponents—they savesmite attacks for the most powerful good characters.Sample EncounterEach spectral rider is born of particular circumstances, andencounters with a rider can play into an extensive back story.Due to the method of a rider’s creation, instances when morethan one appears are rare.Fallen Champion (EL 6): Sir Drevamor Tain was oneof the most famed knights of his day. A vision of youth,strength, and beauty, Tain was cut down in the early days ofhis adventuring career. But his example inspired his sons tobecome the finest knights of the realm.Now, three hundred years later, a skull lord has defiledSir Drevamor’s tomb and raised the long-dead knight as aspectral rider. Tain patrols the region his family protectedfor generations, his true nature concealed by his shroud ofliving days. The common folk believe Tain to be a hero cometo fight the evil sweeping across their land. Sadly for them,the spectral rider plans to deliver as many innocent victimsas possible to the skull lord.EcologySpectral riders are knights of the skull lords. Blackguardsand evil knights are the individuals who most commonlybecome spectral riders after death. However, even the holiestof paladins can be polluted by foul necromantic magicand twisted into these dark warriors. The rituals that createa spectral rider involve unspeakable desecrations of thecorpse. In the case of paladins or holy knights, deception isused to lure the spirit back to its body, binding a pure soulto tainted dead flesh.Environment: Spectral riders serve at their master’s pleasure,and they go where they are sent. If freed from service,spectral riders haunt their ancestral lands or the place wherethey were slain, spreading evil and death wherever they go.
Typical Physical Characteristics:When not hidden behind their shroudof living days, these mournful undeadknights can be identified by the ghostlyskull-like visage within their helms. Theirarmor resembles what the individual worein life, but it is studded with spikes andbarbs. Coats of arms are twisted into mockeriesof their original form, with honorablecrests and emblems besmirched by evil.Spectral riders average 6 feet in height,but their skeletal forms weigh only40 pounds.Alignment: Spectral ridersbelieve in order and discipline,and they enjoy lordingtheir power and influence over thelesser minions of their masters.They reluctantly bow to authority,willingly serving necromancers orskull lords if this service gives thema chance to spread wickednessamong the living. They arealmost always lawful evil.SocietySpectral riders are boundto the master who createdthem, and theyare unified by a contemptiblehatred ofthe living. This hatred manifests in a viciousneed to corrupt other mortal knightsand send them to their graves, ensuring thatthe ranks of undeath always have new recruits.pqqqqqqqqqrsSPECTRAL RIDER LORECharacters who have ranks in Knowledge (religion) can learnmore about spectral riders. When a character makes a successfulskill check, the following lore is revealed, including theinformation from lower DCs.Spectral riderKnowledge (Religion)DC Result16 Spectral riders are elite undead knights in the serviceof skull lords or powerful necromancers. They rideghostly steeds that they can summon at will.21 These dark knights spread desecration with everystep, and they can assume a ghostly incorporeal formas they move. They are protected against goodness,and their weapons are made unholy by their touch.26 Spectral riders can slay creatures with a mere touch,and good creatures fall more easily to this defilement.They can assume the guise of their former mortalform to deceive those they seek to destroy.pqqqqqqqqqrsAll spectral riders take great pleasurein employing deception and trickery,even those who were paragons ofgood when they lived. Spectral riderscreated from paladins and good knightsrelish the irony of their newfound tastefor deceit.Typical TreasureSpectral riders gather theirformer family heirlooms andtreasures for themselves. Theyhave double standard treasurefor their Challenge Rating,usually in the form of jewels,art objects, and treasuredmagic arms and armor.For Player CharactersA spellcaster of 12th level or higher can createa spectral rider using a create greater undeadspell. The PC must find a suitable subjectcorpse—a mounted warrior of atleast 6th level at the timeof his or her death.SKULL LORDSIN EBERRONFrom their appearance alone, theskull lords are typically assumed tobe agents of Vol the lich queen. In fact,the skull lords are some of Vol’s most potentfoes, seeking vengeance against the self-styledQueen of the Dead for allowing the powerof undeath to be controlled by her living servants. Skulllords operate independently across Khorvaire, engaging inschemes to raise Vrakmul, as well as opposing the Order ofthe Emerald Claw and the Blood of Vol cult.SKULL LORDS IN FAERÛNThe Battle of Bones is a popular destination for Faerûn’snecromancers, and it is rumored that the first skull lordswere spawned in that cursed place. Today, necromancers whocreate bonespurs and serpentirs are drawn to the bleachedbone-drifts of these lifeless fields. The faithful of Velsharoonare rumored to be creating great forces of serpentirs therefor their own dark purposes.The skull lords are said to hold their infrequent meetingsat the Battle of Bones, typically in deepest winter. Inthe weeks before these unholy assemblies, spectral ridersare seen ranging from the High Forest to the Dragonmere,and everyone fears their passage. The purposes of theskull lords are inscrutable, though, and their meetingsare brief.Illus. by R. HorsleySKULL LORD161
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MONSTERS BY CRMonsterCRTirbana eyew
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INTRODUCTIONMelee masterwork longsw
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peaceful harmony of Arcadia. Certai
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to rob, harass, and murderinnocent
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investigate, approaching from diffe
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oots close in on their targets, she
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and ogres view Dalmosh as the ultim
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in the nearby mountainsand collecte
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it. It fearlessly combines Dodge, M
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Sample EncountersCarnage demons are
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Acid Spray (Ex) Whenever a draudnu
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in a puff of smoke and brimstone an
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as long as possible. A solamith tha
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Taking the plant as a sign of the r
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Strategies and TacticsA gulthir has
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erinyes and other devils that have
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of devil flesh. The night hag stitc
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DRAGONS OF THEGREAT GAMESurvivors o
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Strategies and TacticsChorranathau
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or other athletic feat. If the char
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wounds don’t deal damage multiple
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ole. Chorranathau the Inscrutable c
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ELEMENTALMAGEKen-kuni, ken-li, ken-
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overran the inhabitants and firmly
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ECOLOGYIt is said that when a minio
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Portal Predator (EL 16): An etherea
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Swamp Surprise (EL 3): The PCs need
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ECOLOGYFrostwind viragos are imbued
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STRATEGIES AND TACTICSWhen a garngr
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gem scarabs, because the beetles ea
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Challenge Rating: Same as the base
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-4 penalty on saves against spells
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Sample EncounterThough force golems
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A magmacore golem is a humanoid-sha
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enemies to flee. Once it has sent i
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War Party (EL 7): A greenspawn zeal
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Like worgs, guulvorgs are baleful w
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attacks, hoping to push foes off th
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Sample EncountersA forest haunt wai
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Taunting haunts are roleplaying cha
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HOBGOBLINHobgoblin duskblade and sp
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granted by their torturous upbringi
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to place each hobgoblin within his
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elying on her cloud of foresight to
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When it comes to love, jaebrins are
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KUO-TOA EXALTED WHIPA red flush suf
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Keen Sight (Ex) As the crazed kuo-t
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Madness on an individual scale pose
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to what follows when four young, re
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SAMPLE ENCOUNTERMerchurions are rar
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Mind flayers of Thoon have a vastly
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SHADOW FLAYERIn the shadows, you se
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Fast Healing (Ex): A creature that
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Incorporeal Subtype: Some creatures
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—8-sided Hit Dice; good Reflex an
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—Not subject to flanking.—Some
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Creature SizesSize AC/Attack Grappl
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Swarms do not threaten creatures, a