DRAGONS OF THEGREAT GAME46Feats Combat Reflexes, Dodge, Iron Will, Mobility, SpringAttack, Two-Weapon FightingSkills Balance +20, Climb +11, Disable Device +11, Hide +24,Jump +19, Listen +1, Move Silently +24, Open Lock +15,Perform (dance) +14, Search +13, Spot +1, Tumble +20Possessions +1 mithral breastplate, 2 +1 short swords, amuletof health +4, belt of giant strength +4, boots of elvenkind,cloak of elvenkind, masterwork thieves’ toolsTelepathy (Su) Singh can communicate telepathically withChorranathau at a range of up to 100 miles.Defensive Roll (Ex) Once per day, when Singh would takedamage reducing him to 0 hit points or fewer, he caninstead roll with the blow by making a Reflex save(DC equal to damage dealt). If he succeeds, he takes halfdamage from the blow.Shadow Jump (Su) Singh can move as if using a dimensiondoor effect as long as the origin and arrival points containsome shadow. He can transport himself up to 40 feet perday, broken up between jumps as Singh sees fit. Jumpsshorter than 10 feet still count as 10 feet.Dragon’s Favor (Su) Singh has five favor tokens he canspend to do Chorranathau’s bidding or get out of atough situation. He can spend one or more tokens as animmediate action to gain one of the following benefits.Frightful Presence: One token, 300-foot radius, 12 HDor fewer, Will DC 15 negates.Dragon Wing: If Singh clasps hands with one ormore other exarchs of Chorranathau, and each spendsone token, they all gain a fly speed of 150 feet (clumsy)for as long as they keep holding the hand of at least onefellow exarch.Draconic Reverie: By expending one token, Singh cangain a +4 bonus on his next saving throw or a +4 bonuson his next attack roll.Lair’s Return: Singh can spend two tokens to cast wordof recall. His sanctuary is Chorranathau’s mountain temple.Lair’s Rebirth: If Singh takes damage that wouldreduce him to –10 hit points, he can instead spend all hisremaining tokens (at least one) to return to Chorranathau’smountain temple, unconscious and with 0 hit points.Hide in Plain Sight (Su) Singh can hide when being observedas long as he is within 10 feet of a shadow other than hisown.Summon Shadow (Su) Singh has a 4 HD shadow, which isneutral and has no create spawn ability, as a companion.pqqqqqqqqqrsSINGH LORECharacters who have ranks in Knowledge (local) can learnmore about Singh. When a character makes a successful skillcheck, the following lore is revealed, including the informationfrom lower DCs.Knowledge (Local)DC Result24 They call Singh “the immense” because he’s sofat. But don’t be fooled. He’s a stone cold killerwith the grace of a tiger.29 Singh used to be a thief and a mercenary, andhe knows some esoteric magic that lets himmanipulate the shadows.34 It is said that Singh serves Chorranathau theInscrutable, a mighty fang dragon. He is known forhis love of huge amounts of the fi nest food.pqqqqqqqqqrsA former thief, adventurer, and hired killer, Singh theImmense is now an exarch doing the bidding of Chorranathauthe Inscrutable.Strategies and TacticsSingh attacks from the shadows whenever possible,accompanied by his shadow minion. His shadow flanksfoes, allowing Singh to use sneak attack often. Tumbleand Mobility help keep Singh out of harm’s way as hemoves, and he uses Spring Attack and shadow jump tochange his position when he needs to. He’s not afraid oftoe-to-toe combat, making full attacks until his safety iscompromised. He uses silent image primarily to confusehis enemies in combat.Sample EncountersSingh works alone (not counting his shadow), and he valuesdiscretion over valor.Message from the Master (EL 14): If the PCs interferewith Chorranathau’s xorvintaal plans, Singh stalks themuntil they’re resting or otherwise off guard. Then heattacks, whispering dire warnings and unsavory oaths ashe fights. After he has delivered his message and bloodiedthe PCs, he employs shadow jump and, if necessary, lair’sreturn to escape.Sweep the Pawns from the Board (EL 16): Singh andtwo troll hunters (MM 247) are on a straightforward mission:assassinate the PCs. They maximize the element of surprise,but they flee when reduced below 25% of their full normalhit points.EcologySingh is human. He loves food, eating as much in a day asseveral average people, and he relishes the chance to experiencea new delicacy or gourmet dish.Environment: Singh splits his time between his master’slair and a series of countryside manors and city townhouses. He’s particularly fond of a villa that has an adjacentvineyard, and he has started teaching the shadowdancer’sart to some promising students there.Physical Characteristics: Singh has earned hisnickname—he’s nearly 7 feet tall and weighs 550 pounds.But beneath the rolls of fat are rock-hard muscle, andrelentless training has enabled Singh to retain his graceand agility.Alignment: Singh’s neutrality represents amoral indifferenceto ethical matters, not any sort of reverence for acosmic balance. Singh acts to keep himself safe, powerful,and sated.SocietySingh is cautious and a little paranoid when on a missionfor his master. He speaks only when he must—he’d ratherinteract with a fine bottle of wine or a rare delicacy thananother person—and even then he usually whispers. Amercenary at heart, Singh is satisfied with his current
ole. Chorranathau the Inscrutable cares for his exarchswell, and Singh is accustomed to living an extravagantlifestyle.Typical TreasureSingh carries nearly all of his magic items on his person,but he has even more wealth in his various town housesand villas, which are guarded by his personal soldiers. Inany given home are enough valuables to equal standardcoins and double goods for a creature of Singh’sChallenge Rating.CREATING AXORVINTAALEXARCH“Xorvintaal exarch” is an acquiredtemplate that canbe added to any humanoid,living construct,monstrous humanoid,fey, giant, orundead (referredto hereafter as thebase creature).ChallengeRating:Same as basecreature +1.Languages: A xorvintaal exarch cancommunicate telepathicallyat a rangeof 100 miles withthe xorvintaal dragon that turned it intoan exarch.Dragon’s Favor (Su): A xorvintaal exarch has five favortokens. It can spend any number of tokens as an immediateaction to gain one of the following benefits.Energy Immunity: A xorvintaal exarch can spend a favortoken to gain immunity to the same type of energy typethat its master’s breath weapon is made up of. The immunitylasts 10 minutes. If an exarch’s dragon does not have a breathweapon, the exarch cannot gain this benefit.Frightful Presence: A xorvintaal exarch can spend a tokento gain frightful presence to the same range as its draconicmaster. Whenever the exarch attacks or charges, creaturesthat have fewer Hit Dice than it must succeed on a Will save(DC 10 + 1/2 the exarch’s HD + its Cha modifier) or becomeshaken for as long as they remain within range. A creaturethat successfully saves cannot be affected by that sameexarch’s frightful presence for 24 hours.Dragon Wing: If a xorvintaal exarch claspshands with at least one other exarch ofthe same dragon,and each spendsone token, they allgain the fly speedof their xorvintaaldragon master for aslong as they keep holdingthe hand of at leastone fellow exarch. Sinceholding hands makesfighting difficult, exarchscommonly use thisflight only as a means ofoverland travel.Draconic Reverie: A xorvintaalexarch can spend a tokento tap into the draconic wisdomthat flows through all those connectedby the Ritual of Xorvintaal.Doing so provides a glimpse of apossible future—enough togrant a +4 bonus on the exarch’sSingh the Immensenext saving throw or a +4 bonuson the exarch’s next attack roll.Lair’s Return: A xorvintaal exarch can spend two tokens touse word of recall. The exarch’s sanctuary is always the lair ofits xorvintaal dragon master.Lair’s Rebirth: If a xorvintaal exarch takes damage thatwould reduce it to –10 hit points, it can instead spend allits remaining tokens (at least one) to instantly return tothe lair of its xorvintaal dragon master, unconscious andwith 0 hit points.Level Adjustment: +2.Illus. by R. SpearsDRAGONS OF THEGREAT GAMEpqqqqqqqqqqqqqqqqqqqqrsPCS AS EXARCHSRewards inherent in the great game might attract the PCs. Axorvintaal dragon can give them the xorvintaal exarch template.That dragon can renew the ritual on an exarch to restore fivefavor tokens, but the dragon’s ability to do so is limited by thatdragon’s success in the great game.Rather than trying to score the great game, use the characters’performance as a determining factor, rewarding their successwith more favor tokens. PCs who fail might be denied tokensnot because their master wishes them ill, but because thatdragon has insufficient stature in the great game to repeat theexarch ritual.The dragon can be subtly used to tell the characters how touse their tokens. “Just defeat Roallaxathan, and my position inthe great game will be secure enough to restore my favor,” adragon might say. Or the dragon might say, “Our position istenuous; probe Roallaxathan’s defenses, but do not overextendyourself or me.” Either message tells the characters how likelythey are to gain more favor tokens, indicating how freely thePCs should spend the ones they have.pqqqqqqqqqqqqqqqqqqqqrs47
- Page 4 and 5: MONSTERS BY CRMonsterCRTirbana eyew
- Page 6: INTRODUCTIONMelee masterwork longsw
- Page 9 and 10: peaceful harmony of Arcadia. Certai
- Page 11 and 12: to rob, harass, and murderinnocent
- Page 13 and 14: investigate, approaching from diffe
- Page 15 and 16: oots close in on their targets, she
- Page 17 and 18: and ogres view Dalmosh as the ultim
- Page 19 and 20: in the nearby mountainsand collecte
- Page 21 and 22: it. It fearlessly combines Dodge, M
- Page 23 and 24: Sample EncountersCarnage demons are
- Page 25 and 26: Acid Spray (Ex) Whenever a draudnu
- Page 27 and 28: in a puff of smoke and brimstone an
- Page 29 and 30: as long as possible. A solamith tha
- Page 31 and 32: Taking the plant as a sign of the r
- Page 33 and 34: Strategies and TacticsA gulthir has
- Page 35 and 36: erinyes and other devils that have
- Page 37 and 38: of devil flesh. The night hag stitc
- Page 39 and 40: DRAGONS OF THEGREAT GAMESurvivors o
- Page 41 and 42: Strategies and TacticsChorranathau
- Page 43 and 44: or other athletic feat. If the char
- Page 45: wounds don’t deal damage multiple
- Page 49 and 50: ELEMENTALMAGEKen-kuni, ken-li, ken-
- Page 51 and 52: overran the inhabitants and firmly
- Page 53 and 54: ECOLOGYIt is said that when a minio
- Page 55 and 56: Portal Predator (EL 16): An etherea
- Page 57 and 58: Swamp Surprise (EL 3): The PCs need
- Page 59 and 60: ECOLOGYFrostwind viragos are imbued
- Page 61 and 62: STRATEGIES AND TACTICSWhen a garngr
- Page 63 and 64: gem scarabs, because the beetles ea
- Page 65 and 66: Challenge Rating: Same as the base
- Page 67 and 68: -4 penalty on saves against spells
- Page 69 and 70: Sample EncounterThough force golems
- Page 71 and 72: A magmacore golem is a humanoid-sha
- Page 73 and 74: enemies to flee. Once it has sent i
- Page 75 and 76: War Party (EL 7): A greenspawn zeal
- Page 77 and 78: Like worgs, guulvorgs are baleful w
- Page 79 and 80: attacks, hoping to push foes off th
- Page 81 and 82: Sample EncountersA forest haunt wai
- Page 83 and 84: Taunting haunts are roleplaying cha
- Page 85 and 86: HOBGOBLINHobgoblin duskblade and sp
- Page 87 and 88: granted by their torturous upbringi
- Page 89 and 90: to place each hobgoblin within his
- Page 91 and 92: elying on her cloud of foresight to
- Page 93 and 94: When it comes to love, jaebrins are
- Page 95 and 96: KUO-TOA EXALTED WHIPA red flush suf
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Keen Sight (Ex) As the crazed kuo-t
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Madness on an individual scale pose
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to what follows when four young, re
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SAMPLE ENCOUNTERMerchurions are rar
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Mind flayers of Thoon have a vastly
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SHADOW FLAYERIn the shadows, you se
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Shadow flayers have a natural rival
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of heritage. Unlike the other follo
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Special Qualities: A Thoon thrall r
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Abilities Str 30, Dex 10, Con 26, I
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Feats —Skills Listen +1, Spot +1A
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Strategies and TacticsA stormcloud
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they’re getting in the way of a m
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utterly confident in its abilities.
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Eberron (the Inspired, the dragons,
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about sentient humanoids, consuming
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their kind or to remain among their
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Type: Animal and vermin base creatu
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SAMPLE ENCOUNTERRuin chanters are s
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chanter masters create them to guar
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A harridan has little interest in t
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SAMPLE ENCOUNTERSRylkar colonies ar
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RYLKARTYPICAL TREASUREThough rylkar
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that foe. The sanguineous drinkers
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Slinger scorpions cannot attack in
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ut these constructs are passive unt
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Like drow, shaedlings are a true ra
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abilities on foes whose will is wea
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ECOLOGYSiege beetles require ample
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Bone Shard (Su) A skull lord’s sp
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Though a bonespur is of limited int
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difficult for foes to follow, such
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Typical Physical Characteristics:Wh
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attacks of opportunity and does not
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tied to Juiblex or are of potential
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any enemies not affected by its ind
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of the plane. They are sometimes ca
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If a Thrym hound eats voraciously f
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arcane spellcaster level of 5th, an
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driving the colony to conquer popul
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SOCIETYTirbanas are disciplined and
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1. River (EL 1-2): The river moves
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Environment: Bladerager trolls are
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Tusk terrors mate seasonally. A pai
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turlemoi are happy to acquiesce to
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Lashemoi are the drudge workers, lo
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Environment: Ushemoi preferforests
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vampire or spawn is under the Black
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THE RED WIDOWFrom out of nowhere, a
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Widow, the vampire cornered her in
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and they are forced to scramble for
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Skills Vinespawns have a +8 racial
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ECOLOGYVivisectors do notconsume th
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The Wild Hunt sends the bravest her
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IMPROVED TOUGHNESSA creature that h
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overcoming damage reduction. When i
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The DR entry starts by denoting amo
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Fast Healing (Ex): A creature that
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Incorporeal Subtype: Some creatures
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—8-sided Hit Dice; good Reflex an
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—Not subject to flanking.—Some
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Creature SizesSize AC/Attack Grappl
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Swarms do not threaten creatures, a