DEVIL34gulthir as if it were on the 6th-level list on the Summon<strong>Monster</strong> table (PH 287).Gulthirs in FaerûnGulthirs are all too common on the wasted battlefieldsof the Blood Rift, where they serve as commissars andexpendable shock troops. Pit fiends sometimes dispatchsquads of gulthirs into the wilds of the Rift to hunt weakeryugoloths and turn them into gulthirs, thereby bolsteringthe devil army without resorting to the mercenary contractsyugoloths (MM2 202) prefer. Of course, the greater devilsdeny that these gulthir “press gangs” work in any officialcapacity. Regardless, yugoloths slay gulthirs whenever theycan get away with doing so.REMMANONHovering just a few feet above the ground is a nude, hairless humanlikecreature. It is genderless. Hooks, barbs, and chains decorateits flesh, and long horns curl from each side of its head, the twomeeting just below the creature’s chin. Solid black eyes stare outfrom its unreadable face.Remmanon CR 15Always LE Medium outsider (baatezu, evil, extraplanar,lawful)Init +8; Senses darkvision 60 ft., see in darkness; Listen +28,Spot +28Aura insidious (30 ft.)Languages Abyssal, Celestial, Common, Draconic, Infernal;telepathy 100 ft.AC 32, touch 18, flat-footed 28(+4 Dex, +2 shield, +4 deflection, +12 natural)hp 153 (18 HD); DR 15/good and silverImmune fire, poisonResist acid 10, cold 10; SR 25Fort +15, Ref +15, Will +18Speed 30 ft. (6 squares), fly 30 ft. (good); Flyby Attack,WingoverMelee hellfire touch +23 (2d6+4 plus 1d6 fire)Space 5 ft.; Reach 5 ft.Base Atk +18; Grp +22Atk Options Improved Feint, aligned strike (evil, lawful)Special Actions summon baatezuSpell-Like Abilities (CL 18th):At will—detect good, disguise self, greater teleport (self plus50 pounds of objects only), plane shift (willing targetsonly)Abilities Str 18, Dex 19, Con 18, Int 23, Wis 24, Cha 25SA aligned strike, insidious aura, spell-like abilities, summonbaatezuFeats Combat Expertise, Flyby Attack, Improved Feint,Improved Initiative, Quicken Spell-Like Ability (greaterteleport), Weapon Focus (hellfire touch), WingoverSkills Bluff +28, Concentration +25, Diplomacy +34,Disguise +28 (+30 acting), Escape Artist +25,Intimidate +30, Knowledge (arcana) +27, Knowledge(history) +27, Knowledge (nobility and royalty) +27,Knowledge (the planes) +27, Listen +28, Search +27,Sense Motive +28, Spot +28, Survival +7 (+9 on otherplanes, following tracks), Use Rope +4 (+6 bindings)Advancement 19–36 HD (Medium)Possessions ring of force shield, ring of protection +4Insidious Aura (Su) A remmanon emanates a telepathic aurathat plays on the doubts and fears of its foes. Opponentsthat begin their turn within 30 feet of a remmanon mustsucceed on a DC 26 Will save or suffer the effect of aconfusion spell for that round. An affected foe never treatsa remmanon as the nearest creature for the purposeof determining the confusion effect. The save DC isCharisma-based.A remmanon and allies within 30 feet of it gain a +4bonus on attack rolls against opponents affected by thisaura.Summon Baatezu (Sp) 75% chance to summon 1d3bearded devils; 2/day; caster level 18th. This ability is theequivalent of a 9th-level spell.Remmanons are devils that sow discord and distrust inmortals. Using cunning words, magical manipulation, andservitors loyal to them, they can bring down the strongest offortifications by weakening them from the inside.Strategies and TacticsA remmanon is rarely unprotected and enjoys the supportof mortal or fiendish minions, depending on where it isencountered. It hovers over the battlefield, causing doubtand uncertainty among its foes while commanding its servantsto rend and destroy confused enemies. If at any timea remmanon’s minions are overwhelmed, it adds to theirnumbers with summon baatezu.Sample EncounterRemmanons insulate themselves with minions, using cultistson the Material Plane or lesser fiends when in the NineHells of Baator. When possible, they keep the company ofpqqqqqqqqqrsREMMANON LORECharacters who have ranks in Knowledge (the planes) canlearn more about remmanons. When a character makes asuccessful skill check, the following lore is revealed, includingthe information from lower DCs.Knowledge (the Planes)DC Result25 This devil is a remmanon, a fi end from the NineHells. They are the devils of discord, which makebloody deals with mortals. A remmanon’s touchburns victims with hellfi re.30 A remmanon’s presence can befuddle its enemiesand bolster its allies. It uses minions to keepits foes off balance in battle, but it doesn’t fearwading into combat.35 Like a lot of potent fiends, a remmanon hasskin that can turn aside a stout blade, and onlygood-aligned weapons treated with alchemicalsilver can easily wound it. It is also highlyresistant to spells.pqqqqqqqqqrs
erinyes and other devils that have capabilities complementingtheir own.Against the Middle (EL 15 or higher): Gorathroncame to the Material Plane with six erinyes (MM 54) andquickly united several tribes of goblinoids deep in a vastmountain range. The goblinoids named the fiend their god,built it a mountaintop fortress, and accepted Gorathron’serinyes soldiers as generals. The devils havebided their time for generations, infusingtheir followers with fiendish blood and acquiringother allies, including a few bluedragons. At the same time, Gorathronand its other minions have sown friction,iniquity, and weakness into the humankingdoms of nearby lands. The time drawsnear for the remmanon’schosen people to invadethose fractious realms,where no alliance canpossibly emerge to stand intheir way.EcologyRemmanons are fiends of dissonance, personifyingthe qualities of jealousy, greed,and lust. They are among the devils leastlikely to engage in combat with mortalsor other fiends, as their bodies indicate.Instead, they prefer manipulation and influence,their bodily might hidden in an androgynous formthat appears deceptively mortal.Environment: Remmanons are native tothe Nine Hells of Baator. Given their spell-likeabilities, they have far more freedom than otherfiends, and they can be encountered on just aboutany plane.Typical Physical Characteristics: A remmanonhas the height and weight of an average adulthuman male. Its body looks supple and beautiful,but seems to lack strength. Piercingits flesh are iron hooks, rings, and bars,from which hang small scraps of papercontaining the names of thosemortals who have entered intocontracts with it.Alignment: Remmanons arecrafty, patient, and farsighted.They worm their way into agreementswith mortals, exploiting the letterof such contracts when they come due.Enjoying taking advantage of and destroying mortals, remmanonsnever hesitate to harm or pervert those they can.These fiends are always lawful evil.SocietyEven when compared to other baatezu, remmanons are arrogant.They believe they cannot fail, and that they personifythe greatest aspects of their wicked race. Few lesser devilsappreciate the subtleties of seduction and manipulation,and remmanons are quick to point out that failing in theirlessers. Remmanons command respect, however, and lesserbaatezu join a remmanon for the potential profitand instruction they can receive as the lackeysof such an ambitious devil.Remmanons travel the planes looking forfoes to trick and thwart. They take their time,working all sides against the others in a conflict,planning a decisive blow at some point tospell the ruin of all that is good and holy ina locale. When no conflicts exist, a remmanoncreates them. Its only desiresare the downfall of goodnessand purity, along with thesubjugation of the weakunder the iron fist of terribleevil.Typical TreasureRemmanons collect valuables for personal defense,as well as for the sake of appearancesand bribery. They have triple standard treasurefor their Challenge Rating.The remmanon in this entry has protectivemagic items worth 40,500 gp,which is about two-thirds of its 66,000gp total. The rest of its wealth is inthe form of coinage and art objects,or mundane jewelry.For Player CharactersRemmanons have an uncanny ability to hear magicalcries for aid. Whenever a nongood spellcaster casts agreater planar ally spell, a remmanon appears instead ofthe expected creature 5% of the time. When it answerssuch a call, a remmanon offers a contract to the caster.Bold remmanons have been known to voluntarilyinterfere with greater planar binding spells, offeringservices in exchange for a contract evenif not trapped by the calling.Remmanons in EberronIn Eberron, remmanons are native to theRemmanonMaterial Plane. Rare descendants of the quorithat invaded Xen’drik some 40,000 years ago,remmanons have hidden themselves throughout the shatteredcontinent, working their wickedness on the drowand giants of that land. A few have spread to other realms,including Khorvaire, where they infect the dragonmarkedraces with corruption.Illus. by R. SpearsDEVIL35
- Page 4 and 5: MONSTERS BY CRMonsterCRTirbana eyew
- Page 6: INTRODUCTIONMelee masterwork longsw
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- Page 25 and 26: Acid Spray (Ex) Whenever a draudnu
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- Page 33: Strategies and TacticsA gulthir has
- Page 37 and 38: of devil flesh. The night hag stitc
- Page 39 and 40: DRAGONS OF THEGREAT GAMESurvivors o
- Page 41 and 42: Strategies and TacticsChorranathau
- Page 43 and 44: or other athletic feat. If the char
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- Page 49 and 50: ELEMENTALMAGEKen-kuni, ken-li, ken-
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- Page 53 and 54: ECOLOGYIt is said that when a minio
- Page 55 and 56: Portal Predator (EL 16): An etherea
- Page 57 and 58: Swamp Surprise (EL 3): The PCs need
- Page 59 and 60: ECOLOGYFrostwind viragos are imbued
- Page 61 and 62: STRATEGIES AND TACTICSWhen a garngr
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HOBGOBLINHobgoblin duskblade and sp
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granted by their torturous upbringi
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to place each hobgoblin within his
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elying on her cloud of foresight to
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When it comes to love, jaebrins are
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KUO-TOA EXALTED WHIPA red flush suf
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Keen Sight (Ex) As the crazed kuo-t
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Madness on an individual scale pose
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to what follows when four young, re
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SAMPLE ENCOUNTERMerchurions are rar
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Mind flayers of Thoon have a vastly
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SHADOW FLAYERIn the shadows, you se
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Shadow flayers have a natural rival
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of heritage. Unlike the other follo
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Special Qualities: A Thoon thrall r
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Abilities Str 30, Dex 10, Con 26, I
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Feats —Skills Listen +1, Spot +1A
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Strategies and TacticsA stormcloud
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they’re getting in the way of a m
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utterly confident in its abilities.
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Eberron (the Inspired, the dragons,
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about sentient humanoids, consuming
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their kind or to remain among their
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Type: Animal and vermin base creatu
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SAMPLE ENCOUNTERRuin chanters are s
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chanter masters create them to guar
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A harridan has little interest in t
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SAMPLE ENCOUNTERSRylkar colonies ar
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RYLKARTYPICAL TREASUREThough rylkar
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that foe. The sanguineous drinkers
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Slinger scorpions cannot attack in
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ut these constructs are passive unt
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Like drow, shaedlings are a true ra
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abilities on foes whose will is wea
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ECOLOGYSiege beetles require ample
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Bone Shard (Su) A skull lord’s sp
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Though a bonespur is of limited int
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difficult for foes to follow, such
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Typical Physical Characteristics:Wh
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attacks of opportunity and does not
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tied to Juiblex or are of potential
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any enemies not affected by its ind
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of the plane. They are sometimes ca
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If a Thrym hound eats voraciously f
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arcane spellcaster level of 5th, an
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driving the colony to conquer popul
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SOCIETYTirbanas are disciplined and
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1. River (EL 1-2): The river moves
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Environment: Bladerager trolls are
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Tusk terrors mate seasonally. A pai
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turlemoi are happy to acquiesce to
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Lashemoi are the drudge workers, lo
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Environment: Ushemoi preferforests
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vampire or spawn is under the Black
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THE RED WIDOWFrom out of nowhere, a
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Widow, the vampire cornered her in
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and they are forced to scramble for
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Skills Vinespawns have a +8 racial
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ECOLOGYVivisectors do notconsume th
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The Wild Hunt sends the bravest her
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IMPROVED TOUGHNESSA creature that h
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overcoming damage reduction. When i
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The DR entry starts by denoting amo
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Fast Healing (Ex): A creature that
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Incorporeal Subtype: Some creatures
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—8-sided Hit Dice; good Reflex an
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—Not subject to flanking.—Some
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Creature SizesSize AC/Attack Grappl
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Swarms do not threaten creatures, a