12.07.2015 Views

Monster Manual V

Monster Manual V

Monster Manual V

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

ELEMENTALMAGEKen-kuni, ken-li, ken-sunKen-lis are two-horned, ogrelike giants of keen insight andmalicious temperament. This behavior is tempered by anarrogance that prevents them from using their perceptivenessto the fullest.Without leadership of some kind, a ken-li lives to destroy,indulging that desire at every opportunity. Left to its whims,it burns villages, roasts herds of cattle, and torches forestssimply for enjoyment. When encountered alone, ken-lis arealmost always engaged in one of these rampages. Otherwise,they are found as troops in ken-sun armies, where they arekept under control.KEN-SUNA craggy, horned giant turns its baleful gaze upon you, blue lipscurling into a wicked smile and exposing sharp, serrated teeth. Itspale robe swirls around it as it gestures to summon its allies.Ken-Sun CR 13Usually LE Large giant (air)Init +7; Senses low-light vision; Listen +12, Spot +12Aura deflecting windsLanguages Common, GiantAC 21, touch 12, flat-footed 18( –1 size, +3 Dex, +9 natural)hp 161 (17 HD); fast healing 10Fort +15, Ref +8, Will +13Speed 50 ft. (10 squares), fly 20 ft. (perfect); freedom ofmovementMelee +2 spear +21/+16/+11 (2d6+14/×3) orMelee 2 slams +19 each (1d6+8) orMelee gore +19 (1d8+8)Space 10 ft.; Reach 10 ft.Base Atk +12; Grp +24Atk Options Awesome Blow, Improved Bull Rush, PowerAttackSpecial Actions wind breathSpell-Like Abilities (CL 17th):2/day—control weather1/day—sleet stormAbilities Str 27, Dex 17, Con 20, Int 21, Wis 21, Cha 21SA deflecting winds, spell-like abilities, wind breathSQ shared strengthFeats Alertness, Awesome Blow, Improved Bull Rush,Improved Initiative, Iron Will, Power AttackSkills Balance +9, Bluff +18, Climb +18, Concentration +15,Decipher Script +11, Diplomacy +17, Disguise +5(+7 acting), Gather Information +11, Handle Animal +11,Heal +9, Intimidate +21, Jump +22, Knowledge(arcana) +14, Knowledge (nature) +9, Listen +12, Ride +5,Search +11, Sense Motive +15, Spellcraft +17, Spot +12,Survival +5 (+7 following tracks, +7 in abovegroundnatural environments)Advancement by character class; Favored Class fighterPossessions +2 spearDeflecting Winds (Su) A ken-sun is surrounded by atempest of air that affects every square adjacent to itwith windstorm-level effects (DMG 95). The creature cansuppress this ability at will.Elemental magi are immune to this ability.Freedom of Movement (Su) As the freedom of movementspell; continuous; caster level 15th. The effect can beIllus. by W. Reynolds49

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!