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Monster Manual V

Monster Manual V

Monster Manual V

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KUO-TOAIllus. by J. ZhangKUO-TOAKuo-toas are fishlike humanoids that dwell in the deepestoceans and subterranean seas. Alien and sinister, thesecreatures harbor dark secrets, simmering insanity, andunreasoning xenophobia.This section presents five kuo-toas that serve as examplesof this bizarre culture. It also expands on kuo-toa society,providing glimpses of the madness that boils within thetwisted social order of these monstrous creatures.Kuo-toas are described beginning on page 163 of the<strong>Monster</strong> <strong>Manual</strong>.CRAZED KUO-TOAThis fishlike humanoid’s eyes bulge out, and it shrieks as it chargesyou. It swings a massive stone club as if the weapon were as lightas a toothpick.Crazed Kuo-Toa CR 3Often CE Medium monstrous humanoid (aquatic)Init +1; Senses darkvision 60 ft., keen sight; Listen +4,Spot +9Languages Kuo-ToanAC 17, touch 11, flat-footed 16(+1 Dex, +6 natural)hp 33 (4 HD); death rageImmune mind-affecting spells and abilities, paralysis, poisonResist electricity 10, slipperyFort +4, Ref +5, Will +3Weakness light blindnessSpeed 20 ft. (4 squares), swim 50 ft.Melee greatclub +7 (1d10+4)Space 5 ft.; Reach 5 ft.Base Atk +4; Grp +7Atk Options Power AttackAbilities Str 17, Dex 12, Con 17, Int 9, Wis 8, Cha 8SA death rageSQ amphibiousFeats Alertness B , Power Attack, ToughnessSkills Escape Artist +9, Listen +4, Search +3, Spot +9,Swim +11Advancement by character class; Favored Class barbarianPossessions greatclubKeen Sight (Ex) Crazed kuo-toas can spot moving objectsor creatures that are invisible or ethereal. Only byremaining perfectly still can such objects or creaturesavoid notice.Death Rage (Ex) A crazed kuo-toa that has 10 or fewer hitpoints gains a +2 bonus on melee attack rolls and meleedamage rolls.Slippery (Ex) Crazed kuo-toas secrete an oily film. Webs,magical or otherwise, don’t affect crazed kuo-toas,and they can usually wriggle free from most forms ofconfinement.Light Blindness (Ex) Blinded for 1 round in daylight, thendazzled when still in daylight.Madness plagues the kuo-toas. Owing to centuries of inbreedingand dedication to a perverse deity, a large number ofkuo-toas are mentally unstable. Some kuo-toas slide overinto utter lunacy, turning into murderous creatures. Crazedkuo-toas are no larger than their fellows, but their mentalillness makes them animalistic, giving them abnormal might,agility, and resilience.Kuo-toa whips use their crazed underlings as disposableshock troops. In some cases, however, a leader exiles theinsane to areas just outside the main settlement, leavingthem to fend for themselves. The crazed kuo-toas arethen no longer a strain on the community’s resources,but they still act as that settlement’s outermost ringof defense.Strategies and TacticsCrazed kuo-toas hurl themselves at their enemies, heedlessof safety. They use Power Attack at its maximum,reducing their commitment to this tactic only when itbecomes evident it’s costing them the opportunity todraw blood.94Crazed kuo-toaCrazed Kuo-Toas with Class LevelsCrazed kuo-toas rarely survive long enough to advancein a class, but those that do advance as barbarians.Barbarian is considered an associated class for a crazedkuo-toa.Level Adjustment: +3.

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