DRAGONS OF THEGREAT GAME42MORLICANTHAWith a flash of light, the beautiful female before you transforms intoa dragon the size of a horse, its silver scales flashing and glitteringas it coils its tail around itself.Morlicantha CR 13Female young adult silver dragonLG Large dragon (cold)Init +0; Senses blindsense 60 ft., darkvision 120 ft., keensenses; Listen +26, Spot +26Aura energy (5 ft.)Languages Celestial, Common, Draconic, Dwarven, Giant,Sylvan; telepathy (see text)AC 27, touch 9, flat-footed 27(–1 size, +18 natural)hp 199 (19 HD); DR 5/magicImmune acid, cold, divination (see text)Fort +17, Ref +13, Will +19Speed 40 ft. (8 squares), fly 150 ft. (poor); cloudwalkingMelee bite +24 (2d6+6) and2 claws +24 each (1d8+3) and2 wings +24 each (1d6+3) andtail slap +24 (1d8+9)Space 10 ft.; Reach 5 ft. (10 ft. with bite)Base Atk +19; Grp +29Atk Options Power Attack, frightful presence, magic strikeSpecial Actions cold breath weapon, paralysis gas breathweaponSpell-Like Abilities (CL 5th):At will—charm monster (DC 18, her exarchs only, CL 13th)3/day—scrying (DC 18, her exarchs only, CL 13th)2/day—feather fallAbilities Str 23, Dex 10, Con 19, Int 18, Wis 19, Cha 18SQ alternate form, create exarchsFeats Improved Multiattack*, Iron Will, Maximize Breath*,Multiattack, Overcome Weakness*, Power Attack,Suppress Weakness** These feats appear in Draconomicon.Skills Bluff +15, Diplomacy +32, Knowledge (arcana) +26,Knowledge (local) +26, Knowledge (nobility androyalty) +26, Listen +26, Search +26, Sense Motive +26,Spellcraft +15, Spot +26Keen Senses (Ex) See four times as well as a human inshadowy illumination; see twice as well in normal light.Energy Aura (Su) At will, Morlicantha can surround her bodywith an icy nimbus. At the start of each of Morlicantha’sturns, the nimbus deals 25 points of cold damage toadjacent creatures. If Morlicantha uses her cold breathweapon, she loses her energy aura until the end of hernext turn.Telepathy (Su) Morlicantha can communicate telepathicallywith any of her exarchs (10-mile range) and with otherwilling xorvintaal dragons (100-mile range).Divination Immunity (Ex) Nobody can learn aboutMorlicantha’s future xorvintaal moves through divinationspells and similar effects. Such effects can still revealother information about her.Cloudwalking (Su) Morlicantha can tread on clouds or fog asif the surface were solid.Frightful Presence (Ex) 150-foot radius, 19 HD or fewer, WillDC 23 negates.Cold Breath Weapon (Su) 40-foot cone, once every 1d4rounds, damage 10d8 cold, Reflex DC 23 half.Paralysis Gas Breath Weapon (Su) 40-foot cone, onceevery 1d4 rounds, paralysis 1d6+5 rounds, Reflex DC 23negates.Maximize Breath Morlicantha can maximize the effectof either breath weapon (dealing 80 points of colddamage or paralyzing for 11 rounds). If she does so,she can’t use either breath weapon for 1d4+3 rounds(Draconomicon 71).Overcome Weakness Morlicantha is no longer vulnerableto fire (Draconomicon 72). Suppress Weakness is aprerequisite for this feat but has no additional effect.Alternate Form (Su) Morlicantha can assume any animal orhumanoid form.Create Exarchs (Sp) Morlicantha can perform an hour-longritual to designate a creature as her exarch in the ongoinggreat game. Doing so gives the xorvintaal exarch template(see page 47) to the designated creature.Morlicantha is an ambitious but principled xorvintaal dragonthat is relatively new to the great game. She’s actively seekingworthy members of the “unwinged races” to aid her effortsand, in time, become her exarchs.Strategies and TacticsIn battle, resolve Morlicantha’s frightful presence as soonas the fight starts. If she wants to kill her enemies, sheuses a maximized cold breath weapon right away. Doingso puts the breath weapon on the shelf for a longer time,but it puts her energy aura into play starting in round 3(assuming she breathes in round 1). She behaves evasivelyor tries to seize advantageous terrain in round 2, hopingthe PCs catch up to her just in time for her energy aura todeal damage at the start of round 3. Then she lays downthe law with her natural attacks, using Power Attack onlyconservatively.If Morlicantha doesn’t want to kill her attackers, thenshe employs her paralysis breath weapon instead. Some ofher foes have recovered from paralysis to find themselvespinned underneath Morlicantha’s considerable bulk. Thenthe questioning begins.Sample EncountersMorlicantha travels a great deal, trying to learn as much asshe can about her rivals in the great game. She goes incognitoas a beautiful half-elf female or a wizened human crone.Encounters with Morlicantha walk a fine line betweenoutright combat and a test for suitability as an ally.Here Comes the Cavalry (EL 11): Morlicantha appearsin half-elf form and offers the PCs a bargain. She’s willingto get them out of their current dilemma if they accept ashort detour to slay a ten-headed pyrohydra in its nearbylair. The creature is a pawn in another xorvintaal dragon’splans, and Morlicantha doesn’t want to move against thedragon directly.You Don’t Look So Tough (EL 13): In her crone form,Morlicantha observes the PCs in a public setting. Then sheapproaches a thin-skinned or impulsive PC and attemptsto goad him or her into an arm-wrestling match, footrace,
or other athletic feat. If the character demurs, Morlicanthataunts and belittles that PC loud enough for everyone to hear.If a fight breaks out, Morlicantha participates until reducedto 50 hit points or fewer. Then she flies away, shouting, “We’llmeet again!” If the characters win the competition or defeather in combat, Morlicantha might return to offer them a rolein her next xorvintaal move.EcologyAn inveterate traveler, Morlicantha is often on the roadspying on her rivals or making moves against their territory.Because Morlicantha spends so much time in her favoritealternate forms, she has developed a taste for food favoredby humanoids.Environment: Unusual for a silver dragon, Morlicantha’slair is on a small coral atoll off a forbidding coast.Morlicantha is often away playing the great game, but aband of tritons guards her island. A network of tunnelsextends from the atoll to below the seafloor. Morlicanthaisn’t the first dragon to call this atoll home, and becauseof her obsession with xorvintaal, she hasn’t fully exploredall the tunnels yet.Physical Characteristics: In her true form, Morlicanthais 35 feet long and has a wingspan of 50 feet. She weighs 2,500pounds. Her alternate forms adhere to racial averages.Alignment: Morlicantha has a deep and abiding respectfor the rules of xorvintaal, but her sense of fair play doesn’tdull her competitive edge one bit. When it comes to xorvintaal,she acts as aggressively as the rules allow. She islawful good.SocietyMorlicantha is obsessed with xorvintaal, but she has optedfor a risky play style. She refuses to ally herself with morepowerful dragons, choosing to go it alone. This choice affordsher great freedom, but any other dragon can move on herterritory and lair without having to worry about a powerfulpatron. Of course, other dragons don’t necessarily knowMorlicantha is a loner.Morlicantha is exceedingly wary of other dragons, andthat’s one reason why she’s so keen to get allies from whatpqqqqqqqqqrsMORLICANTHA LORECharacters who have ranks in Knowledge (arcana) can learnmore about Morlicantha. When a character makes a successfulskill check, the following lore is revealed, including theinformation from lower DCs. Because she’s new to xorvintaal,little is known about her.Knowledge (Arcana)DC Result23 Morlicantha is a silver dragon fond of takinghumanoid form and manipulating people.28 She plays xorvintaal, the dragons’ great game, andis unaffi liated with any powerful dragons.pqqqqqqqqqrsshe calls the “unwinged races.” Among humans and their ilk,she can be helpful and even gregarious. But in the presenceof dragons or their exarchs, she watches her words carefullyand tries to remain as unobtrusive as possible.Typical TreasureIn her lair, Morlicantha has triple standard treasure for aCR 13 monster, or 39,000 gp. In addition, when she travelsas a maiden or a crone, Morlicantha is equipped as a 10thlevelNPC.CREATING A XORVINTAAL DRAGON“Xorvintaal dragon” is an acquired template that can be addedto any young adult or older true dragon (referred to hereafteras the base dragon).Challenge Rating: Same as base creature or higher,depending on how many xorvintaal abilities it has (seebelow).Languages: A xorvintaal dragon can communicate telepathicallywith any of its exarchs (10-mile range) and withwilling xorvintaal dragons (100-mile range).Immune: Nobody can learn about a xorvintaal dragon’sfuture game moves through divination spells and similareffects. Such effects can still reveal other information abouta xorvintaal dragon.Spell Resistance: Xorvintaal dragons do not have spellresistance.Saving Throws: A xorvintaal dragon gains a +1 insightbonus on saving throws for every two age categories it has.A young adult, for example, gains a +2 insight bonus.Spells: Xorvintaal dragons lose the ability to cast spells.Spell-Like Abilities: A xorvintaal dragon retains all spelllikeabilities, and it gains the following.Charm <strong>Monster</strong> (Sp): At will, a xorvintaal dragon can usecharm monster on its exarchs (caster level 8th + the dragon’sage category).Scrying (Sp): Three times per day, a xorvintaal dragon canuse scrying with one of its exarchs as the target (caster level8th + the dragon’s age category).Special Qualities: A xorvintaal dragon has all the specialqualities of the base dragon, plus the following specialqualities.Create Exarchs (Sp): A xorvintaal dragon can perform anhour-long ritual to designate a creature as an exarch in theongoing great game. Doing so gives the xorvintaal exarchtemplate (page 47) to the designated creature or gives fivefavor tokens to a creature that is already an exarch.Xorvintaal Abilities (Su): A xorvintaal dragon choosesone of these abilities after it completes the Ritual of Xorvintaal,and it earns more by achieving victories in thegreat game.The average xorvintaal dragon has one of these abilities,plus another one for every two age categories it attains beyondyoung adult. But if you’re creating a particularly successfulxorvintaal dragon, you can add more xorvintaal abilities,DRAGONS OF THEGREAT GAME43
- Page 4 and 5: MONSTERS BY CRMonsterCRTirbana eyew
- Page 6: INTRODUCTIONMelee masterwork longsw
- Page 9 and 10: peaceful harmony of Arcadia. Certai
- Page 11 and 12: to rob, harass, and murderinnocent
- Page 13 and 14: investigate, approaching from diffe
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- Page 17 and 18: and ogres view Dalmosh as the ultim
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- Page 21 and 22: it. It fearlessly combines Dodge, M
- Page 23 and 24: Sample EncountersCarnage demons are
- Page 25 and 26: Acid Spray (Ex) Whenever a draudnu
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- Page 29 and 30: as long as possible. A solamith tha
- Page 31 and 32: Taking the plant as a sign of the r
- Page 33 and 34: Strategies and TacticsA gulthir has
- Page 35 and 36: erinyes and other devils that have
- Page 37 and 38: of devil flesh. The night hag stitc
- Page 39 and 40: DRAGONS OF THEGREAT GAMESurvivors o
- Page 41: Strategies and TacticsChorranathau
- Page 45 and 46: wounds don’t deal damage multiple
- Page 47 and 48: ole. Chorranathau the Inscrutable c
- Page 49 and 50: ELEMENTALMAGEKen-kuni, ken-li, ken-
- Page 51 and 52: overran the inhabitants and firmly
- Page 53 and 54: ECOLOGYIt is said that when a minio
- Page 55 and 56: Portal Predator (EL 16): An etherea
- Page 57 and 58: Swamp Surprise (EL 3): The PCs need
- Page 59 and 60: ECOLOGYFrostwind viragos are imbued
- Page 61 and 62: STRATEGIES AND TACTICSWhen a garngr
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- Page 65 and 66: Challenge Rating: Same as the base
- Page 67 and 68: -4 penalty on saves against spells
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- Page 75 and 76: War Party (EL 7): A greenspawn zeal
- Page 77 and 78: Like worgs, guulvorgs are baleful w
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- Page 81 and 82: Sample EncountersA forest haunt wai
- Page 83 and 84: Taunting haunts are roleplaying cha
- Page 85 and 86: HOBGOBLINHobgoblin duskblade and sp
- Page 87 and 88: granted by their torturous upbringi
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When it comes to love, jaebrins are
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KUO-TOA EXALTED WHIPA red flush suf
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Keen Sight (Ex) As the crazed kuo-t
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Madness on an individual scale pose
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to what follows when four young, re
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SAMPLE ENCOUNTERMerchurions are rar
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Mind flayers of Thoon have a vastly
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SHADOW FLAYERIn the shadows, you se
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Shadow flayers have a natural rival
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of heritage. Unlike the other follo
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Special Qualities: A Thoon thrall r
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Abilities Str 30, Dex 10, Con 26, I
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Feats —Skills Listen +1, Spot +1A
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Strategies and TacticsA stormcloud
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they’re getting in the way of a m
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utterly confident in its abilities.
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Eberron (the Inspired, the dragons,
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about sentient humanoids, consuming
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their kind or to remain among their
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Type: Animal and vermin base creatu
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SAMPLE ENCOUNTERRuin chanters are s
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chanter masters create them to guar
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A harridan has little interest in t
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SAMPLE ENCOUNTERSRylkar colonies ar
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RYLKARTYPICAL TREASUREThough rylkar
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that foe. The sanguineous drinkers
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Slinger scorpions cannot attack in
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ut these constructs are passive unt
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Like drow, shaedlings are a true ra
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abilities on foes whose will is wea
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ECOLOGYSiege beetles require ample
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Bone Shard (Su) A skull lord’s sp
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Though a bonespur is of limited int
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difficult for foes to follow, such
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Typical Physical Characteristics:Wh
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attacks of opportunity and does not
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tied to Juiblex or are of potential
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any enemies not affected by its ind
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of the plane. They are sometimes ca
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If a Thrym hound eats voraciously f
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arcane spellcaster level of 5th, an
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driving the colony to conquer popul
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SOCIETYTirbanas are disciplined and
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1. River (EL 1-2): The river moves
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Environment: Bladerager trolls are
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Tusk terrors mate seasonally. A pai
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turlemoi are happy to acquiesce to
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Lashemoi are the drudge workers, lo
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Environment: Ushemoi preferforests
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vampire or spawn is under the Black
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THE RED WIDOWFrom out of nowhere, a
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Widow, the vampire cornered her in
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and they are forced to scramble for
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Skills Vinespawns have a +8 racial
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ECOLOGYVivisectors do notconsume th
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The Wild Hunt sends the bravest her
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IMPROVED TOUGHNESSA creature that h
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overcoming damage reduction. When i
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The DR entry starts by denoting amo
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Fast Healing (Ex): A creature that
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Incorporeal Subtype: Some creatures
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—8-sided Hit Dice; good Reflex an
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—Not subject to flanking.—Some
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Creature SizesSize AC/Attack Grappl
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Swarms do not threaten creatures, a