GLOSSARYmust be triggered as a free action. If a creature must triggerits blindsight ability, the creature gains the benefits ofblindsight only during its turn.Breath Weapon (Su): A breath weapon attack usuallydeals damage and is often based on some type of energy(such as fire). Such breath weapons allow a Reflex save forhalf damage (DC 10 + 1/2 breathing creature’s racial HD +breathing creature’s Con modifier; the exact DC is given inthe creature’s descriptive text). A creature is immune to itsown breath weapon unless otherwise noted. Some breathweapons allow a Fortitude save or a Will save instead of aReflex save.Chaotic Subtype: A subtype usually applied only tooutsiders native to the chaotic-aligned Outer Planes. Mostcreatures that have this subtype also have chaotic alignments;however, if their alignments change they still retainthe subtype. Any effect that depends on alignment affects acreature that has this subtype as if the creature has a chaoticalignment, no matter what its alignment actually is. Thecreature also suffers effects according to its actual alignment.A creature that has the chaotic subtype has the aligned strike(chaotic) ability. It overcomes damage reduction as if its naturalweapons and any weapons it wields were chaotic-aligned(see Damage Reduction).Class Skills: Any skill in which a monster has acquiredat least one rank or in which the creature has a racial bonusis considered a class skill for that kind of creature. Somemonsters, such as the true dragons, have their class skillsexplicitly defined. Other monsters’ class skills can be determinedfrom their statistics blocks.Skills shown in an entry merely because of synergy withanother skill are not class skills. For example, a banshrae’sclass skills are Balance, Bluff, Climb, Disguise, EscapeArtist, Hide, Jump, Knowledge (nature), Listen, MoveSilently, Perform, Spot, and Tumble. Diplomacy, Intimidate,Survival, and Use Rope are mentioned in the creature’sstatistics block because of the synergy benefit granted byother skills. The only exceptions to this rule are creaturesthat have a climb speed, which have Climb as a class skill,and creatures that have a swim speed, which have Swim asa class skill.Cold Subtype: A creature that has the cold subtype hasimmunity to cold. It has vulnerability to fire, which meansit takes half again as much (+50%) damage as normal fromfire, regardless of whether a saving throw is allowed, or if thesave is a success or failure.Constrict (Ex): A creature that has this special attackcan crush an opponent, dealing bludgeoning damage, aftermaking a successful grapple check. The amount of damageis given in the creature’s entry. If the creature also has theimproved grab ability (see page 212), it deals constrictiondamage in addition to damage dealt by the weapon usedto grab.Construct Type: A construct is an animated object orartificially constructed creature.Features: A construct has the following features.—10-sided Hit Dice; no good saving throws.—Base attack bonus equal to 3/4 total Hit Dice (ascleric).—Skill points equal to (2 + Int modifier, minimum 1) perHit Die, with quadruple skill points for the first Hit Die,if the construct has an Intelligence score. However, mostconstructs are mindless and gain no skill points or feats.Traits: A construct possesses the following traits.—Darkvision out to 60 feet.—Low-light vision.—Because its body is a mass of unliving matter, a constructis hard to destroy. It gains bonus hit points basedon size: 10 for a Small construct, 20 for a Medium, 30 fora Large, 40 for a Huge, 60 for a Gargantuan, and 80 for aColossal construct.—Cannot heal damage on its own, but it can often berepaired by exposure to a certain kind of effect or throughthe use of the Craft Construct feat (MM 303). A constructwith the fast healing special quality still benefits fromthat quality.—Immunity to ability damage, ability drain, critical hits,death effects, disease, energy drain, exhaustion, fatigue, mindaffectingspells and abilities, necromancy effects, nonlethaldamage, paralysis, poison, sleep effects, and stunning.—Immunity to any effect that requires a Fortitude save,unless the effect also works on objects or is harmless.—Not at risk of death from massive damage (PH 145).Immediately destroyed when reduced to 0 hit points orfewer.—Since it was never alive, a construct cannot be raisedor resurrected.—No Constitution score.—Proficient with its natural weapons only, unlesshumanoid in form, in which case proficient with any weaponmentioned in its entry.—Proficient with no armor.—Constructs do not eat, sleep, or breathe.Damage Reduction (Ex or Su): A creature that hasdamage reduction (DR) ignores some of the damage fromweapons and natural attacks that don’t meet certain criteria.Wounds heal immediately, or the weapon bouncesoff harmlessly, and the attacker knows the attack wasineffective. Damage reduction doesn’t reduce the damagefrom energy attacks, spells, spell-like abilities, and supernaturalabilities.208
The DR entry starts by denoting amount of damageignored (“X” in the following examples, but usually 5 to15 points) followed by a slash and the type of damage,material, or magic that overcomes the ability. If a weaponor attack doesn’t have the indicated quality or qualities,that attack has its damage reduced by the number beforethe slash to a minimum of 0 points of damage. Possibleways to overcome DR include:Aligned: Some damage reduction can be overcome bychaotic-, evil-, good-, or lawful-aligned weapons, such aswith the entry DR X/lawful. Other than the inherentabilities of some magic weapons, an aligned weapon canbe acquired through an align weapon spell or from analignment subtype (see Aligned Strike). Damage reductionthat can be overcome only by aligned weapons issupernatural (Su).Damage Type: Bludgeoning, piercing, or slashing damagecan overcome some damage reduction. A humble club, whichdeals bludgeoning damage, overcomes DR X/bludgeoning.This type of DR is extraordinary (Ex).Epic: Epic weapons are arms that have a magical enhancementbonus of +6 or higher, and such weapons are requiredto harm the mightiest monsters. If a creature has DR X/epic, it also has the epic strike ability (see page 210). Damagereduction that can be overcome only by epic weapons issupernatural.Magic: When magic can overcome a creature’s damagereduction, a weapon with a +1 or higher magical enhancementbonus is required. If a creature has DR X/magic, italso has the magic strike ability (see page 214). This typeof DR is supernatural.Nothing: When a DR entry has a dash after the slash (DRX/—), no weapon can overcome it. Insurmountable damagereduction is extraordinary.Special Material: A special material, such as adamantine,alchemical silver, or cold iron, is required to overcome otherforms of damage reduction. For example, potent fey have DRthat can be overcome by cold iron (DR X/cold iron). Damagereduction that is overcome only by adamantine is extraordinary,but DR that can be overcome only by cold iron or silveris supernatural.Special Situations: A few forms of damage reduction can beovercome by more than one factor. Such DR appears with theword “or” between qualities, as in DR X/cold iron or good. Acold iron weapon or a good-aligned weapon can overcomesuch DR.Other forms of damage reduction can be overcome onlyby attacks that combine qualities. Such DR appears with theword “and” between qualities, as in DR X/silver and good.A weapon that falls into one category but not the other isof no help in overcoming such damage reduction—it musthave all the indicated qualities to be effective.In these cases, the damage reduction is supernatural ifany quality required to overcome it is considered part of asupernatural form of DR. Otherwise, the damage reductionis extraordinary.Darkvision (Ex): A creature that has this special qualitycan see in the dark, out to a distance given in the creature’sentry. Darkvision is black and white only, but it is otherwiselike normal sight, and a creature that has darkvision canfunction just fine with no light at all.Dragon Type: A dragon is a reptilelike creature, usuallywinged, with magical or unusual abilities.Features: A dragon has the following features.—12-sided Hit Dice; good Fortitude, Reflex, and Willsaves.—Base attack bonus equal to total Hit Dice (as fighter).—Skill points equal to (6 + Int modifier, minimum 1) perHit Die, with quadruple skill points for the first Hit Die.Traits: A dragon possesses the following traits.—Darkvision out to 60 feet.—Low-light vision.—Immunity to sleep effects and paralysis effects.—Proficient with its natural weapons only unless humanoidin form, in which case proficient with all simple weaponsand any weapons mentioned in its entry.—Proficient with no armor.—Dragons eat, sleep, and breathe.—Dragons qualify for classes, prestige classes, racialsubstitution levels, feats, powers, and spells that require thedragonblood subtype.Dragonblood Subtype: A creature that has the dragonbloodsubtype has a strong affinity to dragons—whichmeans that spells, effects, powers, and abilities that affector target dragons also affect it. The subtype qualifiesa creature to use magic items normally usable only bydragons, and it qualifies the creature to take feats that havethe subtype as a prerequisite. The dragonblood subtypealso makes creatures subject to harmful effects thataffect dragons.The dragonblood subtype does not confer the dragon typeor any traits associated with that type. For instance, it doesnot give a creature frightful presence.If a creature that has the dragonblood subtype somehowacquires the dragon type, it loses this subtype.Earth Subtype: This subtype usually is used for elementalsand outsiders with a connection to the Elemental Plane ofEarth. Earth creatures usually have burrow speeds, and mostearth creatures can burrow through solid rock.Effective Character Level (ECL): This number representsa creature’s overall power relative to that of a characterfrom the Player’s Handbook. A creature that has an ECL of10 is roughly equivalent to a 10th-level character. A creature’sGLOSSARY209
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MONSTERS BY CRMonsterCRTirbana eyew
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INTRODUCTIONMelee masterwork longsw
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peaceful harmony of Arcadia. Certai
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to rob, harass, and murderinnocent
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investigate, approaching from diffe
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oots close in on their targets, she
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and ogres view Dalmosh as the ultim
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in the nearby mountainsand collecte
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it. It fearlessly combines Dodge, M
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Sample EncountersCarnage demons are
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Acid Spray (Ex) Whenever a draudnu
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in a puff of smoke and brimstone an
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as long as possible. A solamith tha
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Taking the plant as a sign of the r
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Strategies and TacticsA gulthir has
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erinyes and other devils that have
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of devil flesh. The night hag stitc
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DRAGONS OF THEGREAT GAMESurvivors o
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Strategies and TacticsChorranathau
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or other athletic feat. If the char
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wounds don’t deal damage multiple
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ole. Chorranathau the Inscrutable c
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ELEMENTALMAGEKen-kuni, ken-li, ken-
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overran the inhabitants and firmly
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ECOLOGYIt is said that when a minio
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Portal Predator (EL 16): An etherea
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Swamp Surprise (EL 3): The PCs need
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ECOLOGYFrostwind viragos are imbued
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STRATEGIES AND TACTICSWhen a garngr
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gem scarabs, because the beetles ea
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Challenge Rating: Same as the base
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-4 penalty on saves against spells
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Sample EncounterThough force golems
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A magmacore golem is a humanoid-sha
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enemies to flee. Once it has sent i
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War Party (EL 7): A greenspawn zeal
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Like worgs, guulvorgs are baleful w
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attacks, hoping to push foes off th
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Sample EncountersA forest haunt wai
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Taunting haunts are roleplaying cha
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HOBGOBLINHobgoblin duskblade and sp
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granted by their torturous upbringi
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to place each hobgoblin within his
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elying on her cloud of foresight to
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When it comes to love, jaebrins are
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KUO-TOA EXALTED WHIPA red flush suf
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Keen Sight (Ex) As the crazed kuo-t
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Madness on an individual scale pose
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to what follows when four young, re
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SAMPLE ENCOUNTERMerchurions are rar
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Mind flayers of Thoon have a vastly
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SHADOW FLAYERIn the shadows, you se
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Shadow flayers have a natural rival
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of heritage. Unlike the other follo
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Special Qualities: A Thoon thrall r
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Abilities Str 30, Dex 10, Con 26, I
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Feats —Skills Listen +1, Spot +1A
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Strategies and TacticsA stormcloud
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they’re getting in the way of a m
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utterly confident in its abilities.
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Eberron (the Inspired, the dragons,
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about sentient humanoids, consuming
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their kind or to remain among their
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Type: Animal and vermin base creatu
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SAMPLE ENCOUNTERRuin chanters are s
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chanter masters create them to guar
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A harridan has little interest in t
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SAMPLE ENCOUNTERSRylkar colonies ar
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RYLKARTYPICAL TREASUREThough rylkar
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that foe. The sanguineous drinkers
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Slinger scorpions cannot attack in
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ut these constructs are passive unt
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Like drow, shaedlings are a true ra
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abilities on foes whose will is wea
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ECOLOGYSiege beetles require ample
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Bone Shard (Su) A skull lord’s sp
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- Page 177 and 178: SOCIETYTirbanas are disciplined and
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