DEMON20DEMONAs creatures aligned with evil and chaos, demons arenative to the Infinite Layers of the Abyss. They revel infear and destruction, following their depravity whereverit leads.A large number of demons belong to a race (and subtype)known as tanar’ri. The tanar’ri form the largest and mostdiverse group of demons, and they are the unchallengedmasters of the Abyss (at least in their eyes). Tanar’ri possessa number of racial traits that are summarized in theglossary.Some demons belong to other races, some of which predatethe rise of the tanar’ri. One of these is the obyrith race (andsubtype). Like tanar’ri, obyriths share racial traits as definedin the glossary.ADARUA blue millipedelike creature rushes headlong on countless orangeinsectile legs. Weeping dimples crusted with filth cover its body, andit emits a cloud of foul vapor. As the creature moves, its grotesqueparody of a child’s face gnashes its dripping brown fangs.Adaru CR 10Always CE Medium outsider (chaotic, evil, extraplanar,tanar’ri)Init +6; Senses darkvision 60 ft.; Listen +17, Spot +17Aura fetid cloud (30 ft.)Languages Abyssal, Celestial, Common, Draconic, Infernal,Terran; telepathy 100 ft.AC 24, touch 12, flat-footed 22; Dodge, Mobility(+2 Dex, +12 natural)hp 110 (13 HD); DR 10/goodImmune electricity, poisonResist acid 10, cold 10, fire 10; SR 18Fort +12, Ref +10, Will +9Speed 50 ft. (10 squares), burrow 30 ft., climb 50 ft., swim30 ft.; Spring AttackMelee bite +16 (1d8+4 plus poison)Space 5 ft.; Reach 5 ft.Base Atk +13; Grp +16Atk Options aligned strike (chaotic, evil), poison (DC 22, 2d6damage/1d6 Con)Special Actions summon tanar’riSpell-Like Abilities (CL 13th):At will—freedom of movement, greater teleport (self plus 50pounds of objects only)3/day—charm monster (tanar’ri only, DC 18)Abilities Str 17, Dex 14, Con 19, Int 16, Wis 13, Cha 18SA aligned strike, fetid cloud, poison, spell-like abilities,summon tanar’riFeats Ability Focus (poison), Dodge, Improved Initiative,Mobility, Spring AttackSkills Balance +20, Bluff +20, Climb +19, Concentration +11,Diplomacy +8, Disguise +4 (+6 acting), Escape Artist +10,Hide +18, Intimidate +22, Jump +21, Knowledge (theplanes) +11, Listen +17, Move Silently +18, SenseMotive +17, Spot +17, Survival +1 (+3 on other planes),Swim +19, Tumble +20Advancement 14–26 HD (Medium); 27–39 HD (Large)Fetid Cloud (Su) An adaru constantly sprays a thin cloudof vile mist in a 30-foot-radius spread. All non-evilcreatures in the area are sickened while within thecloud. All evil-aligned creatures other than adarusgain a +2 profane bonus on attack rolls, damage rolls,saving throws, skill checks, and ability checks when inthe cloud.This mist slicks the ground around the adaru, andits wounds spray the same vile fluid. When an adaruis reduced to half of its full normal hit points or fewer,each square within 30 feet of it requires 2 squares ofmovement for a non-evil creature to enter. This effectdoesn’t stack with that of any existing difficult terrain.Summon Tanar’ri (Sp) 50% chance to summon 1d4 babaus;1/day; caster level 10th. This ability is the equivalent of a4th-level spell.Skills An adaru has a +8 racial bonus on Balance, Climb,Escape Artist, and Swim checks. It can take 10 onClimb checks, even if rushed or threatened, and it canchoose to take 10 on a Swim check, even if distractedor endangered. An adaru can use the run action whenswimming, provided it swims in a straight line.Adarus are cunning demons that function best when leadingbands of other tanar’ri into battle. They are beings of uttercorruption, as well as capable leaders that bolster their followersand hinder their foes.Strategies and TacticsAn adaru always has a cadre of fawning followers that it hascharmed or lured into service. When battle is joined, theadaru first orders its minions to engage. It then moves to aposition where its fetid cloud turns the tide against its foesand benefits the greatest number of its allies.Of all its abilities, the adaru’s greatest asset is its speed.Adarus can scuttle across nearly any terrain, swim thoughmost types of fluid, and even burrow through solid rock.An adaru’s freedom of movement ability gives it even moremobility, defying the snares opponents might try againstpqqqqqqqqqrsADARU LORECharacters who have ranks in Knowledge (the planes) canlearn more about adarus. When a character makes a successfulskill check, the following lore is revealed, including theinformation from lower DCs.Knowledge (the Planes)DC Result20 This tanar’ri demon from the Abyss is an adaru.No terrain presents a serious obstacle foradarus. They use their mobility to slip past theiropponents’ defenses to land a poisoned bite.25 Adarus are resistant to spells, but good-alignedweapons can penetrate their dense hides.30 An adaru can use the special organs dimpling itsbody to release a spray that sickens the good andemboldens the wicked. This substance slicks theground, further hindering those who aren’t evil.pqqqqqqqqqrs
it. It fearlessly combines Dodge, Mobility, and Tumble tomove to any position it desires on the battlefield; it prefersflanking positions that aid its underlings. Spring Attackallows it to deliver nasty bites while avoiding immediateretaliation, possibly crawling up a wall to a place unreachableby its opponents. It uses greater teleport to escape anunfavorable battle.Sample EncounterAdarus are never found alone. In the Abyss and elsewhere,they have a following of demons and other wickedcreatures. Adarus are not above using any creature as acrony, but they prefer babaus. Those cruel fiendsmirror the adaru’s sensibilities, andthe two complement each otherin combat.Cult of Mal’tanx (EL 12):When a foolish cult leaderopened a gate under apeaceful city, the adaruMal’tanx slipped fromthe Abyss with its fourbabau minions (MM40). Displeased withthe sacrifice the cult offered,Mal’tanx murderedand devoured the cult’sleader and assumed her role.Now the adaru sits at the centerof a web of depraved cultiststhat hold positions throughoutthe city. When innocentfolk start to disappearto feed Mal’tanx’sdegeneracy, and afew good-heartedleaders in the cityare murdered withinthe safety of securedhomes, evidence points to fiendish influence.Who can uncover the conspiracy anddeal with the fiends at its center?Adarurelishing the morsels that slide into their gullets. Adarusare also famed for taking trophies. Fascinated by other shapesand forms of flesh, adarus take and keep body parts they donot possess.Environment: Adarus are native to the Infinite Layersof the Abyss. They are most common on the 444th layer,where their terrifying corruption has transformed thebarren landscape into a soupy morass of sticky mud. On itfloat dismembered body parts harvested from the countlesspetitioners cursed to spend an eternity of torment in themud’s depths.Typical Physical Characteristics: An adaru’s body growsup to 8 feet long and weighs as much as 250 pounds. At itshind end is a great sucking organ crusted with filth,while at the other snaps a face like that of ahuman child, but with long brown fangs.Adarus have scaly bodies, marred withscores of orifices, each one sprayingcorruption. Hundreds of bright orange,armored legs extend fromits underside, each narrowing toa sharpened point. The demonuses these appendagesto run, swim, tumble, andclimb with eerie grace, andto burrow through almostany surface.Alignment: Adarusare born chaoticevil. They are pitilesscreatures whose existenceis defined bythe suffering theyinflict on others.Adarus carelesslyuse their minions,expending themin great numbers.Such massacres amuseadarus, and they gigglethroughout a battle, even if theyare losing.Illus. by C. CritchlowDEMONEcologyAdarus are treachery and deception given form. When amortal speaks an untruth that has grave consequences, it issaid that a new adaru is born, taking shape in the bowels ofthe Abyss. It experiences a sudden awareness and a powerfulurge to work wickedness. A number of adarus spend theirexistence searching for the mortals that awakened them,scouring the planes to reward their creators with excruciatingpain and endless torment.As tanar’ri, adarus have no need for food or drink, butthey feast all the same. They savor the bloody gobbets tornfrom their victims, exclaiming at the savory fluids andSocietyAdarus are intimately aware of their standing when comparedto the more powerful denizens of the Abyss. Theypale before the sheer brutality of the balors and the savageryof the goristros (Fiendish Codex I 40). However, manywise and mighty demons have a use for the cunning adarus,who employ all sorts of trickery to form squads ofbrutal minions.To make up their lack of raw power, adarus worm theirway into the minds of lesser fiends, lying and makingfalse promises. Some see through the cheap ploys, butthe weak and desperate are easily fooled, especially when21
- Page 4 and 5: MONSTERS BY CRMonsterCRTirbana eyew
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- Page 39 and 40: DRAGONS OF THEGREAT GAMESurvivors o
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- Page 53 and 54: ECOLOGYIt is said that when a minio
- Page 55 and 56: Portal Predator (EL 16): An etherea
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A magmacore golem is a humanoid-sha
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enemies to flee. Once it has sent i
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War Party (EL 7): A greenspawn zeal
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Like worgs, guulvorgs are baleful w
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attacks, hoping to push foes off th
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Sample EncountersA forest haunt wai
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Taunting haunts are roleplaying cha
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HOBGOBLINHobgoblin duskblade and sp
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granted by their torturous upbringi
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to place each hobgoblin within his
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elying on her cloud of foresight to
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When it comes to love, jaebrins are
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KUO-TOA EXALTED WHIPA red flush suf
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Keen Sight (Ex) As the crazed kuo-t
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Madness on an individual scale pose
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to what follows when four young, re
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SAMPLE ENCOUNTERMerchurions are rar
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Mind flayers of Thoon have a vastly
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SHADOW FLAYERIn the shadows, you se
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Shadow flayers have a natural rival
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of heritage. Unlike the other follo
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Special Qualities: A Thoon thrall r
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Abilities Str 30, Dex 10, Con 26, I
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Feats —Skills Listen +1, Spot +1A
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Strategies and TacticsA stormcloud
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they’re getting in the way of a m
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utterly confident in its abilities.
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Eberron (the Inspired, the dragons,
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about sentient humanoids, consuming
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their kind or to remain among their
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Type: Animal and vermin base creatu
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SAMPLE ENCOUNTERRuin chanters are s
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chanter masters create them to guar
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A harridan has little interest in t
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SAMPLE ENCOUNTERSRylkar colonies ar
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RYLKARTYPICAL TREASUREThough rylkar
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that foe. The sanguineous drinkers
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Slinger scorpions cannot attack in
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ut these constructs are passive unt
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Like drow, shaedlings are a true ra
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abilities on foes whose will is wea
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ECOLOGYSiege beetles require ample
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Bone Shard (Su) A skull lord’s sp
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Though a bonespur is of limited int
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difficult for foes to follow, such
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Typical Physical Characteristics:Wh
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attacks of opportunity and does not
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tied to Juiblex or are of potential
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any enemies not affected by its ind
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of the plane. They are sometimes ca
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If a Thrym hound eats voraciously f
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arcane spellcaster level of 5th, an
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driving the colony to conquer popul
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SOCIETYTirbanas are disciplined and
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1. River (EL 1-2): The river moves
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Environment: Bladerager trolls are
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Tusk terrors mate seasonally. A pai
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turlemoi are happy to acquiesce to
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Lashemoi are the drudge workers, lo
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Environment: Ushemoi preferforests
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vampire or spawn is under the Black
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THE RED WIDOWFrom out of nowhere, a
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Widow, the vampire cornered her in
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and they are forced to scramble for
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Skills Vinespawns have a +8 racial
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ECOLOGYVivisectors do notconsume th
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The Wild Hunt sends the bravest her
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IMPROVED TOUGHNESSA creature that h
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overcoming damage reduction. When i
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The DR entry starts by denoting amo
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Fast Healing (Ex): A creature that
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Incorporeal Subtype: Some creatures
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—8-sided Hit Dice; good Reflex an
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—Not subject to flanking.—Some
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Creature SizesSize AC/Attack Grappl
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Swarms do not threaten creatures, a