DEVIL36STITCHED DEVILCreeping forward is a tortured patchwork creature, its fiendishbody a knot of devilish arms, legs, and faces held together by sinewythread.Stitched Devil CR 9Always LE Large outsider (evil, extraplanar, lawful)Init +2; Senses darkvision 60 ft., see in darkness; Listen +14,Spot +14Aura pain (30 ft.)Languages Abyssal, Celestial, Common, Infernal; telepathy100 ft.AC 27, touch 11, flat-footed 25(–1 size, +2 Dex, +16 natural)hp 84 (8 HD); DR 10/goodImmune fire, poisonResist acid 10, cold 10; SR 19Fort +12, Ref +10, Will +9Speed 30 ft. (6 squares), climb 20 ft.Melee bite +14 (1d8+7) and4 claws +12 each (1d6+3)Space 10 ft.; Reach 10 ft.Base Atk +8; Grp +19Atk Options aligned strike (evil, lawful)Spell-Like Abilities (CL 8th):At will—greater teleport (self plus 50 pounds of objectsonly)1/day—phantasmal killer (DC 17), dispel magic, unholyblight (DC 17)Abilities Str 24, Dex 15, Con 22, Int 7, Wis 17, Cha 17SA aligned strike, pain aura, spell-like abilitiesFeats Ability Focus (pain aura), Lightning Reflexes,Multiattack, Track BSkills Climb +15, Diplomacy +5, Intimidate +14, Listen +14,Search +9, Sense Motive +14, Spot +14, Survival +14 (+16following tracks)Advancement 9–16 HD (Large); 17–24 HD (Huge)Pain Aura (Su) Living creatures must attempt a DC 21Fortitude save when they come within 30 feet of astitched devil. Those that fail take an extra 1d6 pointsof damage whenever they take damage from any othersource while within the pain aura’s area. The save DC isCharisma-based and includes a +2 racial bonus.When a creature that is affected by multiple painauras would take extra damage from the auras, it takesan extra 1d6 points of damage from one of the aurasaffecting it. All other pain auras affecting that creaturecause it to take only 1 extra point of damage apiece. Forexample, a creature affected by three pain auras takesan extra 1d6+2 points of damage each time that creaturetakes damage from any other source.A creature that successfully saves cannot be affectedagain by that same stitched devil’s pain aura for 24 hours.Night hags and lawful evil outsiders are immune to thisaura.Skills Stitched devils have a +8 racial bonus on Climb checks.A stitched devil can choose to take 10 on Climb checks,even if rushed or threatened.Night hags that know the proper techniques gather theparts of slain devils and sew them together to create stitcheddevils. These fiends are tormented beyond what is normalfor their kind, imprisoned by their agony and the will oftheir makers.Strategies and TacticsA stitched devil first uses phantasmal killer on the creaturethat looks strongest among its enemies. It then rushes intomelee, heedless of its own safety. If amid combatants itassumes are not evil—a distinction it might not be correctabout—a stitched devil uses unholy blight, unconcerned withcatching evil allies within the area. It uses greater teleport togain advantageous positions during a battle.Stitched devils encountered in a group use greater teleport tosurround opponents and overlap their auras. Thereafter, theyclose the noose, scrambling forward to shred their enemieswith claws and teeth.Stitched devils rarely use their dispel magic ability unlessdirected to do so or a foe has obvious magical defenses thatare thwarting the devil’s attacks.Sample EncounterStitched devils are found in the company of night hags orabroad doing a night hag’s bidding. A particular night hagcommands groups of two to four stitched devils, dependingon her status and wealth. A night hag purchases devil fleshby trading larvae and petitioners to the baatezu.Elocin’s Pets (EL 13): Elocin, a particularly ambitiousand powerful night hag (12 HD; MM 193)), recently cameinto possession of a pair of petitioners bound for theHeroic Domains of Ysgard. Elocin traded these creatures,despite their protests, to an amnizu (Fiendish Codex II 112)that delighted in stealing souls that deserved better. Inexchange, the amnizu gave Elocin a substantial amountpqqqqqqqqqrsSTITCHED DEVIL LORECharacters who have ranks in Knowledge (the planes) canlearn more about stitched devils. When a character makes asuccessful skill check, the following lore is revealed, includingthe information from lower DCs.Knowledge (the Planes)DC Result19 This creature is a stitched devil, a wretchedcreature created by a night hag from the GrayWaste of Hades. It is not a baatezu, but it sharestraits and resiliencies with that hateful race.Its multiple limbs allow it to attack quickly andfi ercely.24 Stitched devils emit waves of pain that cause thoseinjured in its presence to suffer more intensely.They can transport themselves great distances inan instant.29 Despite its dull intellect, a stitched devil hascommand of spell-like abilities that can scare foesto death or call a greasy cloud of unholy energyto harm non-evil foes in an area. Good-alignedweapons can pierce its hide effectively.pqqqqqqqqqrs
of devil flesh. The night hag stitched the parts together toform a pair of stitched devils to guard her and carry outher will. She can be found in Sigil (<strong>Manual</strong> of the Planes151), brokering for more petitioners in the shadowy alleysof that city.EcologyDevils are part of the cosmic order, if outside natural ecology,but stitched devils are apart even from the hierarchyof the infernal realms. Sewn together from the pieces ofdismembered fiends, stitched devils live in constant misery.Though they are, in a sense, constructed, as soon as theyare pieced together they fuse into their distinctive forms,becoming new creatures with their own personalities,motives, and pain.Environment: The twisted pets of nighthags, stitched devils are native to the GrayWaste of Hades. However, since night hagsprowl the planes, stitched devils can be foundjust about anywhere.Typical Physical Characteristics: Ungainlyfiends assembled from whatever hunks offlesh the night hags can acquire, stitched devilsnever look the same. All are patchworkcreatures of fiendish flesh.A typical stitched devil standsjust over 10 feet tall. It weighsabout 800 pounds.Alignment: Stitched devilschannel their pain into others,cackling madly at the torment they inflict.Despite their tendency and desireto hurt other creatures, they are intenselyloyal and obedient to theirnight hag creators. Stitched devils arealways lawful evil.SocietyWhen a devil fails and isdestroyed, its essenceis reabsorbed into theplane to be spawnedanew in the belching vatsof Hell’s breeding pits. This is the waythe process is supposed to work, but the baatezuare famous for bending the rules to advance their statusin the rigid hierarchy of their dreadful home. Kocrachons(Book of Vile Darkness 175) are particularly noted for sellingparts of their victims in exchange for valuable larvae andlost souls, which they then use to procure more interestingsubjects. Stitched devils are therefore abominations in theeyes of the baatezu.From the moment they awaken, stitched devils bearthe agony of the disjointed parts that make them up,as well as the sinew piercing their hides. These crafteddevils have every reason to despise their makers, but theydon’t know that they should, so they simper and whine totheir night hag mistress for affection and mercy. Stitcheddevils nurture the vain hope of somehow escaping theirlowly lot and attaining importance, freedom, or—failingthat—final death.Night hags whisper false promises of relief to their pets,goading them to commit audacious acts of villainy. The hagsdispatch their stitched devils for all sorts of purposes, usingthem as guards and hunters, soldiers and gladiators.Typical TreasureStitched devils search for treasure, taking valuablesfrom those they slay, much of which they give totheir mistress. Generate standard treasure fortheir Challenge Rating, but put most of itinto the mistress’s hoard.Stitched Devils in EberronNight hags of Eberron deal with fiendsand other outsiders, and through theirtransactions, they come into possessionof rare and unusual materialsand items. Some hags know how toimbue the body parts of fiendswith life, creating stitcheddevils or “hag dolls.” Thesecreatures resemble thestitched devil presentedhere, except they are usuallylawful neutral.Stitched Devils in FaerûnStitched devils in Faerûnare typical for theirkind. A Red Wizardnamed Alabrast Ruestole the techniquefor making them from anight hag he imprisoned andStitched devilsubsequently slew. By trading theformula with other night hags in exchangefor a steady stream of extraplanar reagents, Alabrast hasmanaged to create six of these fiends. The devils serve asprotectors of his hidden redoubt in the city of Sefriszar,where Alabrast harbors ambitions of becoming Delhumide’snext tharcion.Illus. by A. SwekelDEVIL37
- Page 4 and 5: MONSTERS BY CRMonsterCRTirbana eyew
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- Page 23 and 24: Sample EncountersCarnage demons are
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- Page 39 and 40: DRAGONS OF THEGREAT GAMESurvivors o
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- Page 49 and 50: ELEMENTALMAGEKen-kuni, ken-li, ken-
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- Page 53 and 54: ECOLOGYIt is said that when a minio
- Page 55 and 56: Portal Predator (EL 16): An etherea
- Page 57 and 58: Swamp Surprise (EL 3): The PCs need
- Page 59 and 60: ECOLOGYFrostwind viragos are imbued
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- Page 81 and 82: Sample EncountersA forest haunt wai
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granted by their torturous upbringi
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to place each hobgoblin within his
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elying on her cloud of foresight to
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When it comes to love, jaebrins are
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KUO-TOA EXALTED WHIPA red flush suf
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Keen Sight (Ex) As the crazed kuo-t
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Madness on an individual scale pose
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to what follows when four young, re
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SAMPLE ENCOUNTERMerchurions are rar
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Mind flayers of Thoon have a vastly
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SHADOW FLAYERIn the shadows, you se
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Shadow flayers have a natural rival
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of heritage. Unlike the other follo
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Special Qualities: A Thoon thrall r
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Abilities Str 30, Dex 10, Con 26, I
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Feats —Skills Listen +1, Spot +1A
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Strategies and TacticsA stormcloud
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they’re getting in the way of a m
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utterly confident in its abilities.
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Eberron (the Inspired, the dragons,
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about sentient humanoids, consuming
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their kind or to remain among their
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Type: Animal and vermin base creatu
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SAMPLE ENCOUNTERRuin chanters are s
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chanter masters create them to guar
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A harridan has little interest in t
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SAMPLE ENCOUNTERSRylkar colonies ar
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RYLKARTYPICAL TREASUREThough rylkar
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that foe. The sanguineous drinkers
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Slinger scorpions cannot attack in
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ut these constructs are passive unt
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Like drow, shaedlings are a true ra
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abilities on foes whose will is wea
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ECOLOGYSiege beetles require ample
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Bone Shard (Su) A skull lord’s sp
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Though a bonespur is of limited int
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difficult for foes to follow, such
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Typical Physical Characteristics:Wh
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attacks of opportunity and does not
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tied to Juiblex or are of potential
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any enemies not affected by its ind
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of the plane. They are sometimes ca
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If a Thrym hound eats voraciously f
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arcane spellcaster level of 5th, an
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driving the colony to conquer popul
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SOCIETYTirbanas are disciplined and
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1. River (EL 1-2): The river moves
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Environment: Bladerager trolls are
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Tusk terrors mate seasonally. A pai
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turlemoi are happy to acquiesce to
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Lashemoi are the drudge workers, lo
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Environment: Ushemoi preferforests
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vampire or spawn is under the Black
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THE RED WIDOWFrom out of nowhere, a
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Widow, the vampire cornered her in
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and they are forced to scramble for
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Skills Vinespawns have a +8 racial
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ECOLOGYVivisectors do notconsume th
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The Wild Hunt sends the bravest her
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IMPROVED TOUGHNESSA creature that h
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overcoming damage reduction. When i
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The DR entry starts by denoting amo
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Fast Healing (Ex): A creature that
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Incorporeal Subtype: Some creatures
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—8-sided Hit Dice; good Reflex an
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—Not subject to flanking.—Some
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Creature SizesSize AC/Attack Grappl
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Swarms do not threaten creatures, a