LEADERSHIP
Leadership
Leadership
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EVEN SUPERHEROES NEED A PLAN • 13<br />
an easy stroll into a frustration-filled, finger-pointing, mudslinging<br />
quagmire. It never fails to amaze me how quickly<br />
team assignments that begin as "good fun" can turn into "good<br />
grief!"<br />
The unexpected can and often does happen. And as the<br />
ubiquitous Murphy's Law reminds us, ever since that fateful<br />
day several decades ago when Edward A. Murphy Jr.'s hot-offthe-drawing-board<br />
prototype accelerometers failed to work<br />
on Dr. John Paul Stapp's test sled, as it rocketed him across the<br />
California desert and slammed him into a water breaking system<br />
(facing from whence he came) at 632 miles per hour:<br />
"Plan as if whatever can go wrong will go wrong. Furthermore,<br />
plan as if it will go wrong at the worst possible moment."<br />
Some say Murphy was an optimist, but I believe the<br />
real optimist was the guy riding the rocket sled.<br />
No project or initiative is ever as easy as it first appears.<br />
For the moment, please restrain your optimism. Take a step<br />
back from the edge of over-optimism and build as much flexibility<br />
into your plan as time and resource constraints allow.<br />
You need a plan. You need to plan. And you need to engage<br />
your team in the act of planning. Those who invest in planning<br />
typically finish faster, better, and safer than those who<br />
don't.<br />
Want to finish faster? Start slower.<br />
How "Slow" Should You Start?<br />
When dealing with challenging timelines and deliverables,<br />
too many project teams assume that they know enough to get<br />
started. They rush through the definition and planning activities,<br />
diving headlong into execution. It's difficult not to when