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Dungeon Master's Guide

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(Perception) check. To set an appropriate DC for the<br />

check, see chapter 8.<br />

Opening a Secret Door. Once a secret door is<br />

detected, a successful Intelligence (Investigation) check<br />

might be required to determine how to open it if the<br />

opening mechanism isn't obvious. Set the DC according<br />

to the difficulty guidelines in chapter 8.<br />

If adventurers can't determine how to open a secret<br />

door, breaking it down is always an option. Treat it<br />

as a locked door made of the same material as the<br />

surrounding wall, and use the guidelines in chapter 8 to<br />

determine appropriate DCs or statistics.<br />

CoNCEALED DooRs<br />

A concealed door is a normal door that is hidden from<br />

view. A secret door is carefully crafted to blend into its<br />

surrounding surface, whereas a concealed door is most<br />

often hidden by mundane means. It might be covered<br />

by a tapestry, covered with plaster, or (in the case of<br />

a concealed trapdoor) hidden under a rug. Normally,<br />

no ability check is required to find a concealed door. A<br />

character need only look in the right place or take the<br />

right steps to reveal the door. However, you can use<br />

the characters' passive Wisdom (Perception) scores to<br />

determin·e whether any of them notices tracks or signs<br />

of a tapestry or rug having been recently disturbed.<br />

PORTCULLISES<br />

A portcullis is a set of vertical bars made of wood or<br />

iron, reinforced with one or more horizontal bands. It<br />

blocks a passage or archway until it is raised up into<br />

the ceiling by a winch and chain. The main benefit of a<br />

portcullis is that it blocks a passage while still allowing<br />

guards to watch the area beyond and make ranged<br />

attacks or cast spells through it.<br />

Winching a portcullis up or down requires an action.<br />

If a character can't reach the winch (usually because it is<br />

on the other side of the portcullis), lifting the portcullis<br />

or bending its bars far enough apart to pass through<br />

them requires a successful Strength check. The DC<br />

of the check depends on the size and weight of the<br />

portcullis or the thickness of its bars. To determine an<br />

appropriate DC, see chapter 8.<br />

DARKNESS AND LIGHT<br />

Darkness is the default condition inside an underground<br />

complex or in the interior of aboveground ruins, but an<br />

inhabited dungeon might have light sources.<br />

104<br />

CHAPTER 5 I ADVENTURE ENVTRONMENTS

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