Dungeon Master's Guide
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C HAPTER 5: ADVENTURE ENVIRONMENTS<br />
ANY D&D ADVENTURES REVOLVE<br />
around a dungeon setting. <strong>Dungeon</strong>s<br />
in D&D include great halls and tombs,<br />
subterranean monster lairs, labyrinths<br />
riddled with death traps, natural<br />
caverns extending for miles beneath the<br />
-urface of the world, and ruined castles.<br />
. ot every adventure takes place in a dungeon. A<br />
:ilderness trek across the Desert of Desolation or a<br />
arrowing journey into the jungles of the Isle of Dread<br />
can be an exciting adventure in its own right. In the<br />
great outdoors, dragons wheel across the sky in search<br />
f prey, tribes of hobgoblins pour forth from their grim<br />
·ortresses to wage war against their neighbors, ogres<br />
plunder farmsteads for food, and monstrous spiders<br />
op from the web-shrouded canopies of trees.<br />
Within a dungeon, adventurers are constrained by<br />
:ails and doors around them, but in the wilderness,<br />
adventurers can travel in almost any direction they<br />
please. Therein lies the key difference between dungeon<br />
and wilderness: it's much easier to predict where the<br />
adventuring party might go in the dungeon because the<br />
ptions are limited- less so in the wilderness.<br />
illages, towns, and cities are cradles of civilization<br />
n a dangerous world, but they too offer opportunities<br />
· r adventure. Encounters with monsters ·might seem<br />
Jlllikely within a city's walls, but urban settings have<br />
· eir own villains and perils. Evil, after all, takes many<br />
·orms, and urban settings aren't always the safe havens<br />
.hey seem to be.<br />
This chapter provides an overview of these three<br />
environments plus a few unusual environments, taking<br />
:-ou through the process of creating an adventure<br />
ocation, with plenty of random tables to inspire you.<br />
DUNGEONS<br />
- me dungeons are old strongholds abandoned by the<br />
• lk who built them. Others are natural caves or weird<br />
..airs carved out by foul monsters. They attract evil cults,<br />
onster tribes, and reclusive creatures. <strong>Dungeon</strong>s are<br />
o home to ancient treasures: coins, gems, magic<br />
-ems, and other valuables hidden away in the darkness,<br />
ften guarded by traps or jealously kept by the monsters<br />
· at have collected them.<br />
B uiLDING A DuNGEO N<br />
-·:hen you set out to create a dungeon, think about its<br />
-· tinctive qualities. For example, a dungeon that serves<br />
- a hobgoblin stronghold has a different quality from<br />
an ancient temple inhabited by yuan-ti. This section<br />
ys out a process for creating a dungeon and bringing<br />
- to life.<br />
JUNGEON LOCAT ION<br />
' ou can use the <strong>Dungeon</strong> Location table to determine<br />
.he locale of your dungeon. You can roll on the table or<br />
oose an entry that inspires you.<br />
DUNGEON LOCATION<br />
dlOO Location<br />
01-04 A building in a city<br />
05-08 Catacombs or sewers beneath a city<br />
09-1 2 Beneath a farmhouse<br />
13- 16 Beneath a graveyard<br />
17- 22 Beneath a ruined castle<br />
23-26 Beneath a ruined city<br />
27-30 Beneath a temple<br />
31-34 In a chasm<br />
35- 38 In a cliff face<br />
39-42 In a desert<br />
43 - 46 In a fore st<br />
47-50 In a glacier<br />
51 - 54 In a gorge<br />
55-58 In a jungle<br />
59-62 In a mountain pa ss<br />
63-66 In a swamp<br />
67- 70 Beneath or on top of a mesa<br />
71-74 In sea caves<br />
75-78 In several conn ected mesas<br />
79-82 On a mountain peak<br />
83-86 On a promontory<br />
87-90 On an island<br />
91 - 95 Underwater<br />
96-00 Roll on the Exotic Location table<br />
EXOTIC LOCATION<br />
d20<br />
Location<br />
Among the branches of a tree<br />
2 Around a geyser<br />
3 Behind a waterfal l<br />
4 Buried in an avalanche<br />
5 Buried in a sandstorm<br />
6 Buried in volcanic ash<br />
7 Castle or structure sunken in a swamp<br />
8 Castle or structure at the bottom of a sinkhole<br />
9 Floating on the sea<br />
10 In a meteorite<br />
ll On a demiplane or in a pocket dimension<br />
12 In an area devastated by a magical catastrophe<br />
l3 On a cloud<br />
14 In the Feywild<br />
15 In the Shadowfe/1<br />
16 On an island in an underground sea<br />
17 In a volcano<br />
18 On the back of a Gargantuan living creature<br />
19 Sealed inside a magical dome of force<br />
20 Inside a Mordenkainen's magnificent mansion<br />
DUNGEON CREATOR<br />
A dungeon reflects its creators. A lost temple of the<br />
yuan-ti, choked by overgrown jungle plants, might<br />
feature ramps instead of stairs. Caverns carved by a<br />
CHAPTER 5 I ADVENTURE ENVIRONMENTS<br />
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