09.01.2019 Views

Dungeon Master's Guide

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

C HAPTER 5: ADVENTURE ENVIRONMENTS<br />

ANY D&D ADVENTURES REVOLVE<br />

around a dungeon setting. <strong>Dungeon</strong>s<br />

in D&D include great halls and tombs,<br />

subterranean monster lairs, labyrinths<br />

riddled with death traps, natural<br />

caverns extending for miles beneath the<br />

-urface of the world, and ruined castles.<br />

. ot every adventure takes place in a dungeon. A<br />

:ilderness trek across the Desert of Desolation or a<br />

arrowing journey into the jungles of the Isle of Dread<br />

can be an exciting adventure in its own right. In the<br />

great outdoors, dragons wheel across the sky in search<br />

f prey, tribes of hobgoblins pour forth from their grim<br />

·ortresses to wage war against their neighbors, ogres<br />

plunder farmsteads for food, and monstrous spiders<br />

op from the web-shrouded canopies of trees.<br />

Within a dungeon, adventurers are constrained by<br />

:ails and doors around them, but in the wilderness,<br />

adventurers can travel in almost any direction they<br />

please. Therein lies the key difference between dungeon<br />

and wilderness: it's much easier to predict where the<br />

adventuring party might go in the dungeon because the<br />

ptions are limited- less so in the wilderness.<br />

illages, towns, and cities are cradles of civilization<br />

n a dangerous world, but they too offer opportunities<br />

· r adventure. Encounters with monsters ·might seem<br />

Jlllikely within a city's walls, but urban settings have<br />

· eir own villains and perils. Evil, after all, takes many<br />

·orms, and urban settings aren't always the safe havens<br />

.hey seem to be.<br />

This chapter provides an overview of these three<br />

environments plus a few unusual environments, taking<br />

:-ou through the process of creating an adventure<br />

ocation, with plenty of random tables to inspire you.<br />

DUNGEONS<br />

- me dungeons are old strongholds abandoned by the<br />

• lk who built them. Others are natural caves or weird<br />

..airs carved out by foul monsters. They attract evil cults,<br />

onster tribes, and reclusive creatures. <strong>Dungeon</strong>s are<br />

o home to ancient treasures: coins, gems, magic<br />

-ems, and other valuables hidden away in the darkness,<br />

ften guarded by traps or jealously kept by the monsters<br />

· at have collected them.<br />

B uiLDING A DuNGEO N<br />

-·:hen you set out to create a dungeon, think about its<br />

-· tinctive qualities. For example, a dungeon that serves<br />

- a hobgoblin stronghold has a different quality from<br />

an ancient temple inhabited by yuan-ti. This section<br />

ys out a process for creating a dungeon and bringing<br />

- to life.<br />

JUNGEON LOCAT ION<br />

' ou can use the <strong>Dungeon</strong> Location table to determine<br />

.he locale of your dungeon. You can roll on the table or<br />

oose an entry that inspires you.<br />

DUNGEON LOCATION<br />

dlOO Location<br />

01-04 A building in a city<br />

05-08 Catacombs or sewers beneath a city<br />

09-1 2 Beneath a farmhouse<br />

13- 16 Beneath a graveyard<br />

17- 22 Beneath a ruined castle<br />

23-26 Beneath a ruined city<br />

27-30 Beneath a temple<br />

31-34 In a chasm<br />

35- 38 In a cliff face<br />

39-42 In a desert<br />

43 - 46 In a fore st<br />

47-50 In a glacier<br />

51 - 54 In a gorge<br />

55-58 In a jungle<br />

59-62 In a mountain pa ss<br />

63-66 In a swamp<br />

67- 70 Beneath or on top of a mesa<br />

71-74 In sea caves<br />

75-78 In several conn ected mesas<br />

79-82 On a mountain peak<br />

83-86 On a promontory<br />

87-90 On an island<br />

91 - 95 Underwater<br />

96-00 Roll on the Exotic Location table<br />

EXOTIC LOCATION<br />

d20<br />

Location<br />

Among the branches of a tree<br />

2 Around a geyser<br />

3 Behind a waterfal l<br />

4 Buried in an avalanche<br />

5 Buried in a sandstorm<br />

6 Buried in volcanic ash<br />

7 Castle or structure sunken in a swamp<br />

8 Castle or structure at the bottom of a sinkhole<br />

9 Floating on the sea<br />

10 In a meteorite<br />

ll On a demiplane or in a pocket dimension<br />

12 In an area devastated by a magical catastrophe<br />

l3 On a cloud<br />

14 In the Feywild<br />

15 In the Shadowfe/1<br />

16 On an island in an underground sea<br />

17 In a volcano<br />

18 On the back of a Gargantuan living creature<br />

19 Sealed inside a magical dome of force<br />

20 Inside a Mordenkainen's magnificent mansion<br />

DUNGEON CREATOR<br />

A dungeon reflects its creators. A lost temple of the<br />

yuan-ti, choked by overgrown jungle plants, might<br />

feature ramps instead of stairs. Caverns carved by a<br />

CHAPTER 5 I ADVENTURE ENVIRONMENTS<br />

99

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!