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Dungeon Master's Guide

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If the Wisdom (Survival) check succeeds, the party<br />

travels in the desired direction without becoming lost.<br />

If the check fails, the party inadvertently travels in the<br />

wrong direction and becomes lost. The party's navigator<br />

can repeat the check after the party spends ld6 hours<br />

trying to get back on course.<br />

WILDERNESS NAVIGATION<br />

Terrain<br />

Forest, jungle, swamp, mountains, or open sea<br />

with overcast skies and no land in sight<br />

Arctic, desert, hills, or open sea with clear skies<br />

and no land in sight<br />

Grassland, meadow, farmland<br />

SETTLEMENTS<br />

A village, town, or city makes an excellent backdrop for<br />

an adventure. The adventurers might be called on to<br />

track down a criminal who's gone into hiding, solve a<br />

murder, take out a gang of wererats or doppelgangers,<br />

or protect a settlement under siege.<br />

When creating a settlement for your campaign, focus<br />

on the locations that are most relevant to the adventure.<br />

Don't worry about naming every street and identifying<br />

the inhabitants of every building; that way lies madness.<br />

RANDOM SETTLEMENTS<br />

The following tables allow you to quickly create a<br />

settlement. They assume that you've already determined<br />

its size and its basic form of government.<br />

RACE RELATIONS<br />

d20<br />

Result<br />

1-10 Harmony<br />

11 - 14 Tension or ri val ry<br />

15-16 Racial majority are conquerors<br />

17 Racial minority are rulers<br />

18 Racial minority are refugees<br />

19 Racial majority oppresses minority<br />

20 Racial minority oppresses majority<br />

RULER'S STATUS<br />

d20 Ruler<br />

1-5 Respected, fair, and just<br />

6-8 Feared tyrant<br />

9 Weakling manipulated by others<br />

10 Ill egitimate ruler, simmering civil war<br />

11 Ruled or controlled by a powerful monster<br />

12 Mysterious, anonymous cabal<br />

13 Contested leadership, open fighting<br />

14 Cabal seized power openly<br />

15 Doltish lout<br />

16 On deathbed, claimants compete for power<br />

17-18 I ron-willed but respected<br />

19-20 Religious leader<br />

DC<br />

15<br />

10<br />

5<br />

NOTABLE TRAITS<br />

d20 Trait<br />

Canals in place of streets<br />

2 Massive statue or monument<br />

3 Grand temple<br />

4 Large fortress<br />

5 Verdant parks and orchards<br />

6 River divides town<br />

7 Major trade center<br />

8 Headquarters of a powerful family or gu ild<br />

9 Population mostly wealthy<br />

10 Destitute, rundown<br />

11 Awful smell (tanneries, open sewers)<br />

12 Center of trade for one specific good<br />

13 Site of many battles<br />

14 Site of a mythic or magical event<br />

15 Important library or archive<br />

16 Worship of all gods banned<br />

17 Sinister reputation<br />

18 Notable library or academy<br />

19 Site of important tomb or graveyard<br />

20 Built atop ancient ruins<br />

KNOWN FOR ITS •••<br />

d20 Feature d20 Feature<br />

Delicious cuisine 11 Piety<br />

2 Rude people 12 Gambling<br />

3 Greedy merchants 13 Godlessness<br />

4 Artists and writers 14 Educati on<br />

5 Great herojsavior 15 Wines<br />

6 Flowe rs 16 High fashion<br />

7 Hordes of beggars 17 Political intrigue<br />

8 Tough warriors 18 Powerfu l guilds<br />

9 Dark magic 19 Strong drink<br />

10 Decadence 20 Patriotism<br />

CURRENT CALAMITY<br />

d20 Calamity<br />

Suspected vampire infestation<br />

2 New cult seeks converts<br />

3 Important figure died (murder suspected)<br />

4 War between rival thieves' gu ilds<br />

5-6 Plague or famine (sparks riots)<br />

7 Corrupt officials<br />

8-9 Marauding monsters<br />

10 Powerful wizard has moved into town<br />

11 Economic depression (trade disrupted)<br />

12 Floodi ng<br />

13 Undead stirring in cemeteries<br />

14 Prophecy of doom<br />

15 Brink of war<br />

16 Internal strife (leads to anarchy)<br />

17 Besieged by enemies<br />

18 Scandal threatens powerful families<br />

19 <strong>Dungeon</strong> discovered (adventurers flock to town)<br />

20 Religious sects struggle for power<br />

II2<br />

CHAPTER 5 I ADVENTURE ENVIRONMENTS

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