Dungeon Master's Guide
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Vecna watches anyone using this tome. He can also<br />
Tite cryptic messages in the book. These messages<br />
appear at midnight and fad e away after they are read.<br />
TOME OF UNDERSTANDING<br />
Tondrous item, very rare<br />
-his book contains intuition and insight exercises, and<br />
swords are charged with magic. If you spend 48 hours<br />
m·er a period of 6 days or fewer studying the book's<br />
on tents and practicing its guidelines, your Wisdom<br />
: ore increases by 2, as does your maximum for that<br />
- ore. The manual then loses its magic, but regains it in<br />
a century.<br />
VoRPAL SwoRD<br />
TRIDENT OF FISH COMMAND<br />
Veapon (trident), uncommon (requires attunement)<br />
-:'his trident is a magic weapon. It has 3 charges. While<br />
_. ou carry it, you can use an action and expend 1 charge<br />
o cast dominate beast (save DC 15) from it on a beast<br />
rhat has an innate swimming speed. The trident regains<br />
1d3 expended charges daily at dawn.<br />
U N IVERSAL SOLVENT<br />
Wondrous item, legendary<br />
This tube holds milky liquid with a strong alcohol<br />
~me lt. You can use an action to pour the contents of the<br />
rube onto a surface within reach. The liquid instantly<br />
dissolves up to 1 square foot of adhesive it touches,<br />
including sovereign glue.<br />
..<br />
VICIOUS WEAPON<br />
Weapon (any), rare<br />
When you roll a 20 on your attack roll with this magic<br />
weapon, the target takes an extra 7 damage of the<br />
weapon's type.<br />
TRIDENT OF<br />
FisH CoMMAND<br />
V ORPAL SWORD<br />
Weapon (any sword that deals slashing damage),<br />
legendary (requires attunement)<br />
You gain a +3 bonus to attack and damage rolls made<br />
with this magic weapon. In addition, the weapon ignores<br />
resistance to slashing damage.<br />
When you attack a creature that has at least one head<br />
with this weapon and roll a 20 on the attack roll, you<br />
cut off one of the creature's heads. The creature dies<br />
if it can't survive without the lost head. A creature is<br />
immune to this effect if it is immune to slashing damage,<br />
doesn't have or need a head, has legendary actions, or<br />
rhe DM decides that the creature is too big for its head<br />
ro be cut off with this weapon. Such a creature instead<br />
takes an extra 6d8 slashing damage from the hit.<br />
W AND OF BINDING<br />
Wand, rare (requires attunement by a spellcaster)<br />
This wand has 7 charges for the following properties. It<br />
regains 1d6 + 1 expended charges daily at dawn. If you<br />
expend the wand's last charge, roll a d20. On a 1, the<br />
wand crumbles into ashes and is destroyed.<br />
Spells. While holding the wand, you can use an<br />
action to expend some of its charges to cast one of the<br />
UNIVERSAL<br />
SOLVENT<br />
CHAPTER 7 J TREASURE<br />
209