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Dungeon Master's Guide

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DUNGEON: TEMPLE OR SHRINE<br />

DUNGEON: STRONGHOLD<br />

dlOO<br />

01-02<br />

03-05<br />

06<br />

07<br />

08-11<br />

12-15<br />

16<br />

17<br />

18<br />

19-21<br />

22-25<br />

26<br />

27-29<br />

Purpose<br />

Antechamber where visitors seeking access to the<br />

stronghold wait<br />

Armory holding high-quality gear, including light<br />

siege weapons such as ballistas<br />

Audience chamber used by the master of the<br />

stronghold to receive visitors<br />

Aviary or zoo for keeping exotic creatures<br />

Banquet room for hosting celebrations and guests<br />

Barracks used by elite guards<br />

Bath outfitted with a marble floor and other<br />

luxurious accoutrements<br />

Bedroom for use by the stronghold's master or<br />

important guests<br />

Chapel dedicated to a deity associated with the<br />

stronghold's master<br />

Cistern providing drinking water<br />

Dining room for intimate gatherings or informal<br />

meals<br />

Dressing room featuring a number of wardrobes<br />

Gallery for the display of expensive works of art<br />

and trophies<br />

30-32 Game room used to entertain visitors<br />

33-50 Guardroom<br />

51 Kennel where monsters or trained animals that<br />

protect the stronghold are kept<br />

52-57 Kitchen designed to prepare exotic foods for large<br />

numbers of guests<br />

58-61 Library with an extensive collection of rare books<br />

62<br />

63-70<br />

71-74<br />

75-78<br />

Lounge used to entertain guests<br />

Pantry, including cellar for wine or spirits<br />

Sitting room for family and intimate guests<br />

Stable<br />

79-86 Storage for mundane goods and supplies<br />

87 Strong room or vault for protecting important<br />

treasures (75 percent chance of being hidden<br />

behind a secret door)<br />

88-92 Study, including a writing desk<br />

93 Throne room, elaborately decorated<br />

94-96 Waiting room where lesser guests are held before<br />

receiving an audience<br />

97-98 Latrine or bath<br />

99-00 Crypt belonging to the stronghold's master or<br />

someone else of importance<br />

dlOO<br />

Purpose<br />

01-03 Armory filled with weapons and armor, battle<br />

banners, and pennants<br />

04-05 Audience chamber where priests of the temple<br />

recei ve commoners and low-ranking visitors<br />

06-07 Banquet room used for celebrations and holy days<br />

08-10 Barracks for the temple's military arm or its hired<br />

11-14<br />

15-24<br />

25-28<br />

29-31<br />

32-34<br />

35-40<br />

41-42<br />

43<br />

44-46<br />

47-50<br />

51-56<br />

57<br />

58-60<br />

guards<br />

Cells where the faithful can sit in quiet<br />

contemplation<br />

Central temple built to accommodate rituals<br />

Chapel dedicated to a lesser deity associated with<br />

the temple's major deity<br />

Classroom used to train initiates and priests<br />

Conjuring room, specially sanctified and used to<br />

summon extraplanar creatures<br />

Crypt for a high priest or similar figure, hidden and<br />

heavily guarded by creatures and traps<br />

Dining room (large) for the temple's servants and<br />

lesser priests<br />

Dining room (small) for the temple's high priests<br />

Divination room, inscribed with runes and stocked<br />

with soothsaying implements<br />

Dormitory for lesser priests or students<br />

Guardroom<br />

Kennel for animals or monsters associated with<br />

the temple's deity<br />

Kitchen (might bear a disturbing resemblance to a<br />

torture chamber in an evil temple)<br />

61-65 Library, well stocked with religious treatises<br />

66-68 Prison for captured enemies (in good or neutral<br />

temples) or those designated as sacrifices (in evil<br />

temples)<br />

69-73 Robing room containing ceremonial outfits and<br />

74<br />

75-79<br />

80<br />

items<br />

Stable for riding horses and mounts belonging<br />

to the temple, or for visiting messengers and<br />

caravans<br />

Storage holding mundane supplies<br />

Strong room or vault holding important relics and<br />

ceremonial items, heavily trapped<br />

81-82 Torture chamber, used in inquisitions (in good or<br />

neutral temples wit h a lawful bent) or for the sheer<br />

joy of causing pa in (evi l temples)<br />

83- 89 Trophy room where art celebrating key figures and<br />

events from mythology is displayed<br />

90 Latrine or bath<br />

91-94 Well for drinking water, defendable in the case of<br />

attack or siege<br />

95-00 Workshop for repairing or creating weapons,<br />

religiou s items, and tools<br />

294<br />

APPENDIX A I RANDOM DUNGEONS

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