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Dungeon Master's Guide

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MANTLE OF<br />

SPELL RESISTANCE<br />

M AC E OF TERROR<br />

Weapon (mace), rare (requires attunement)<br />

This magic weapon has 3 charges. While holding it,<br />

you can use an action and expend 1 charge to release a<br />

wave of terror. Each creature of your choice in a 30-foo<br />

radius extending from you must succeed on a DC 15<br />

Wisdom saving throw or become frightened of you for<br />

1 minute. While it is frightened in this way, a creature<br />

must spend its turns trying to move as far away from y _<br />

as it can, and it can't willingly move to a space within<br />

30 feet of you. It also can't take reactions. For its action<br />

it can use only the Dash action or try to escape from an<br />

effect that prevents it from moving. If it has nowhere it<br />

can move, the creature can use the Dodge action. At the<br />

end of each of its turns, a creature can repeat the savin;<br />

throw, ending the effect on itself on a success.<br />

The mace regains 1d3 expended charges<br />

daily at dawn.<br />

MANTLE OF SPELL RESISTANCE<br />

Wondrous item, rare (requires attunement)<br />

MANUAL OF<br />

STONE GOLEMS<br />

You have advantage on saving throws against spells<br />

while you wear this cloak.<br />

MANUAL OF BODILY HEALTH<br />

Wondrous item, very rare<br />

This book contains health and diet tips, and its words<br />

are charged with magic. If you spend 48 hours over a<br />

period of 6 days or fewer studying the book's contents<br />

and practicing its guidelines, your Constitution score<br />

increases by 2, as does your maximum for that score.<br />

The manual then loses its magic, but regains it in<br />

a century.<br />

MANUAL OF GAINFUL EXERCISE<br />

Wondrous item, very rare<br />

This book describes fitness exercises, and its words are<br />

charged with magic. If you spend 48 hours over a peri<br />

of 6 days or fewer studying the book's contents and<br />

practicing its guidelines, your Strength score increase_<br />

by 2, as does your maximum for that score. The manueL<br />

then loses its magic, but regains it in a century.<br />

MANUAL OF GOLEMS<br />

Wondrous item, very rare<br />

MANUAL OF CLAY GoLEMs<br />

This tome contains information and incantations<br />

necessary to make a particular type of golem. The DM<br />

chooses the type or determines it randomly. To deciph<br />

and use the manual, you must be a spellcaster with at<br />

least two 5th-level spell slots. A creature that can't use<br />

a manual of golems and attempts to read it takes 6d6<br />

psychic damage.<br />

d20 Golem Time Cost<br />

MAcE OF TERROR<br />

1-5 Clay 30 days 65 ,000 gp<br />

6-17 Fl esh 60 days 50,000 gp<br />

18 Iron 120 days 100,000 gp<br />

19-20 Stone 90 days 80,000 gp<br />

CHAPTER 7 I TREASURE

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