Dungeon Master's Guide
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Rose oF Eves<br />
The eyes on the robe can't be closed or averted.<br />
Although you can close or avert your own eyes, you are<br />
never considered to be doing so while wearing this robe<br />
A light spell cast on the robe or a daylight spell cast<br />
within 5 feet of the robe causes you to be blinded for 1<br />
minute. At the end of each of your turns, you can make _<br />
Constitution saving throw (DC 11 for light or DC 15 for<br />
daylight), ending the blindness on a success.<br />
ROBE OF SCINTILLATING COLORS<br />
Wondrous item, very rare (requires attunement)<br />
This robe has 3 charges, and it regains 1d3 expended<br />
charges daily at dawn. While you wear it, you can use<br />
an action and expend 1 charge to cause the garment<br />
to display a shifting pattern of dazzling hues until<br />
the end of your next turn. During this time, the robe<br />
sheds bright light in a 30-foot radius and dim light for<br />
an additional 30 feet. Creatures that can see you have<br />
disadvantage on attack rolls against you. In addition,<br />
any creature in the bright light that can see you when<br />
the robe's power is activated must succeed on a DC<br />
15 Wisdom saving throw or become stunned until the<br />
effect ends.<br />
ROBE OF STARS<br />
Wondrous item, very rare (requires attunement)<br />
This black or dark blue robe is embroidered with smal!<br />
white or silver stars. You gain a +1 bonus to saving<br />
throws while you wear it.<br />
Six stars, located on the robe's upper front portion,<br />
are particularly large. While wearing this robe, you caL<br />
use an action to pull off one of the stars and use it to<br />
cast magic missile as a 5th-level spell. Daily at dusk, la:<br />
removed stars reappear on the robe.<br />
While you wear the robe, you can use an action to<br />
enter the Astral Plane along with everything you are<br />
wearing and carrying. You remain there until you<br />
use an action to return to the plane you were on. You<br />
reappear in the last space you occupied, or if that space<br />
is occupied, the nearest unoccupied space.<br />
Rose o F STARS<br />
ROBE OF THE ARCHMAGI<br />
Wondrous item, legendary (requires attunement by a<br />
sorcerer, warlock, or wizard)<br />
This elegant garment is made from exquisite cloth of<br />
white, gray, or black and adorned with silvery runes.<br />
The robe's color corresponds to the alignment for whi -<br />
the item was created. A white robe was made for good.<br />
gray for neutral, and black for evil. You can't attune to<br />
a robe of the archmagi that doesn't correspond to your<br />
alignment.<br />
You gain these benefits while wearing the robe:<br />
• If you aren't wearing armor, your base Armor Class is<br />
15 +your Dexterity modifier.<br />
You have advantage on saving throws against spell<br />
and other magical effects.<br />
Your spell save DC and spell attack bonus each<br />
increase by 2.<br />
194<br />
CHAPTER 7 I TREASURE