Dungeon Master's Guide
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S HADOWFELL<br />
• iven stood in the uppermost room of the central tower of<br />
·is citadel-a fortress of shadows and dark stone carved in<br />
-elief into the sheer face of a jagged peak . ... The starless<br />
·tack vault of the plane's sky hung over a landscape of gray<br />
nd black, where lived the dark simulacra of actual things.<br />
hadows and wraiths and specters and ghosts and other<br />
!.mdead hung in the air around the citadel, or prowled<br />
~he foothills and plains near it, so numerous their glowing<br />
~res looked like swarms of fireflies. He felt the darkness in<br />
everything he could see.jelt it as an extension of himself,<br />
and the feeling made him too big by half.<br />
-PaulS. Kemp, The Godborn<br />
he Shadowfell, also called the Plane of Shadow, is a<br />
dimension of black, gray, and white where most other<br />
color has been leached from everything. It is a place of<br />
darkness that hates the light, where the sky is a black<br />
ault with neither sun nor stars.<br />
The Shadowfell overlaps the Material Plane in much<br />
r.be same way as the Feywild. Aside from the colorless<br />
landscape, it appears similar to the Material Plane.<br />
Landmarks from the Material Plane are recognizable<br />
on the Shadowfell, but they are twisted and warpeddistorted<br />
reflections of what exists on the Material<br />
Plane. Where a mountain stands on the Material Plane,<br />
the corresponding feature on the Shadowfell is a jagged<br />
rock outcropping with a resemblance to a skull, a heap<br />
of rubble, or perhaps the crumbling ruin of a once-great<br />
castle. A forest on the Shadowfell is dark and twisted,<br />
its branches reaching out to snare travelers' cloaks, and<br />
its roots coiling and buckling to trip those who pass by.<br />
Shadow dragons and undead creatures haunt this<br />
bleak plane, as do other creatures that thrive in the<br />
gloom, including cloakers and darkmantles.<br />
SHADOW CROSSINGS<br />
Similar to fey crossings, shadow crossings are locations<br />
where the veil between the Material Plane and the<br />
Shadowfell is so thin that creatures can walk from one<br />
plane to the other. A blot of shadow in the corner of a<br />
dusty crypt might be a shadow crossing, as might an<br />
open grave. Shadow crossings form in gloomy places<br />
where spirits or the stench of death lingers, such as<br />
battlefields, graveyards, and tombs. They manifest only<br />
in darkness, closing as soon as they feel light's kiss.<br />
DOMAINS OF DREAD<br />
In remote corners of the Shadowfell, it is easy to reach<br />
horrific demiplanes ruled over by accursed beings of<br />
terrible evil. The best known of these is the valley of<br />
Barovia, overlooked by the towering spires of Castle<br />
Ravenloft and ruled by Count Strahd von Zarovich,<br />
the first vampire. Beings of the Shadowfell called the<br />
Dark Powers created these domains as prisons for