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Dungeon Master's Guide

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S HADOWFELL<br />

• iven stood in the uppermost room of the central tower of<br />

·is citadel-a fortress of shadows and dark stone carved in<br />

-elief into the sheer face of a jagged peak . ... The starless<br />

·tack vault of the plane's sky hung over a landscape of gray<br />

nd black, where lived the dark simulacra of actual things.<br />

hadows and wraiths and specters and ghosts and other<br />

!.mdead hung in the air around the citadel, or prowled<br />

~he foothills and plains near it, so numerous their glowing<br />

~res looked like swarms of fireflies. He felt the darkness in<br />

everything he could see.jelt it as an extension of himself,<br />

and the feeling made him too big by half.<br />

-PaulS. Kemp, The Godborn<br />

he Shadowfell, also called the Plane of Shadow, is a<br />

dimension of black, gray, and white where most other<br />

color has been leached from everything. It is a place of<br />

darkness that hates the light, where the sky is a black<br />

ault with neither sun nor stars.<br />

The Shadowfell overlaps the Material Plane in much<br />

r.be same way as the Feywild. Aside from the colorless<br />

landscape, it appears similar to the Material Plane.<br />

Landmarks from the Material Plane are recognizable<br />

on the Shadowfell, but they are twisted and warpeddistorted<br />

reflections of what exists on the Material<br />

Plane. Where a mountain stands on the Material Plane,<br />

the corresponding feature on the Shadowfell is a jagged<br />

rock outcropping with a resemblance to a skull, a heap<br />

of rubble, or perhaps the crumbling ruin of a once-great<br />

castle. A forest on the Shadowfell is dark and twisted,<br />

its branches reaching out to snare travelers' cloaks, and<br />

its roots coiling and buckling to trip those who pass by.<br />

Shadow dragons and undead creatures haunt this<br />

bleak plane, as do other creatures that thrive in the<br />

gloom, including cloakers and darkmantles.<br />

SHADOW CROSSINGS<br />

Similar to fey crossings, shadow crossings are locations<br />

where the veil between the Material Plane and the<br />

Shadowfell is so thin that creatures can walk from one<br />

plane to the other. A blot of shadow in the corner of a<br />

dusty crypt might be a shadow crossing, as might an<br />

open grave. Shadow crossings form in gloomy places<br />

where spirits or the stench of death lingers, such as<br />

battlefields, graveyards, and tombs. They manifest only<br />

in darkness, closing as soon as they feel light's kiss.<br />

DOMAINS OF DREAD<br />

In remote corners of the Shadowfell, it is easy to reach<br />

horrific demiplanes ruled over by accursed beings of<br />

terrible evil. The best known of these is the valley of<br />

Barovia, overlooked by the towering spires of Castle<br />

Ravenloft and ruled by Count Strahd von Zarovich,<br />

the first vampire. Beings of the Shadowfell called the<br />

Dark Powers created these domains as prisons for

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