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Dungeon Master's Guide

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RANDOM ENCOUNTER CHALLENGE<br />

Random encounters need not be level-appropriate<br />

challenges for the adventurers, but it's considered bad<br />

form to slaughter a party using a random encounter,<br />

since most players consider this ending to be an<br />

unsatisfying one.<br />

Not all random encounters with monsters need<br />

to be resolved through combat. A 1st-level party of<br />

adventurers could have a random encounter with a<br />

young dragon circling above a forest canopy in search<br />

of a quick meal, but the characters should have the<br />

option to hide or bargain for their lives if the dragon<br />

spots them. Similarly, the party might encounter a stone<br />

giant roaming the hills, but it might have no intention<br />

of harming anyone. In fact, it might shy away from the<br />

party because of its reclusive nature. The giant might<br />

attack only characters who annoy it.<br />

That said, a random encounter table usually includes<br />

hostile (though not necessarily evil) monsters that<br />

are meant to be fought. The following monsters are<br />

considered appropriate combat challenges:<br />

• A single monster with a challenge rating equal to or<br />

lower than the party's level.<br />

A group of monsters whose adjusted XP value constitutes<br />

an easy, medium, or hard challenge for the party,<br />

as determined using the encounter-building guidelines<br />

earlier in this chapter.<br />

SYLVAN FOREST ENCOUNTERS<br />

d12 + d8<br />

2<br />

3<br />

4<br />

5<br />

6<br />

7<br />

8<br />

9<br />

10<br />

11<br />

Encounter<br />

1 displacer beast<br />

1 gnoll pack lord and 2d4 gnolls<br />

1d4 gnolls and 2d4 hyenas<br />

A grove of burned trees. Characters searching<br />

the area and succeeding on a DC 10 Wisdom<br />

(Survival) check find gnoll tracks. Following the<br />

tracks for 1 d4 hours leads to an encounter with<br />

gnolls, or the discovery of dead gnolls with elven<br />

arrows sticking out of their flea-ridden corpses.<br />

1 giant owl<br />

An ivy-covered statue of an elven deity or hero.<br />

1 dryad (50%) or 1d4 satyrs (50%)<br />

1 d4 centaurs<br />

2d4 scouts (elves). One scout carries a horn<br />

and can use its action to blow it. If the horn is<br />

blown within the forest, roll on this table again.<br />

If the result indicates a monster encounter, the<br />

indicated monster or monsters arrive in 1d4<br />

minutes. New arrivals other than gnolls, hyenas,<br />

owl bears, and displacer beasts are friendly<br />

toward the scouts.<br />

2d4 pixies (50%) or 2d4 sprites (50%)<br />

d12 + d8<br />

12<br />

13<br />

14<br />

15<br />

16<br />

17<br />

18<br />

19<br />

Encounter<br />

1 owlbear<br />

1d4 elks (75%) or 1 giant elk (25%)<br />

1d4 blink dogs<br />

A magical plant with 2d4 glowing berries. A<br />

creature that ingests a berry becomes invisible<br />

for 1 hour, or until it attacks or casts a spell.<br />

Once picked, a berry loses its magic after<br />

12 hours. Berries regrow at midnight, but if<br />

all its berries are picked , the plant becomes<br />

nonmagical and grows no more berries.<br />

An elven tune carried on a gentle breeze<br />

1d4 orange (75%) or blue (25%) faerie dragons<br />

1 druid (elf). The druid is initially indifferent<br />

toward the party but becomes friendly if the<br />

characters agree to rid the forest of its gnoll<br />

infestation.<br />

1 treant. The treant is friendly if the party<br />

includes one or more elves or is accompanied by<br />

a visible fey creature. The treant is hostile if the<br />

characters are carrying open flames. Otherwise,<br />

it is indifferent and doesn 't announce its<br />

presence as the characters pass by.<br />

20 1 unicorn<br />

CHAPTER 3 I CREATING ADVENTURES<br />

87

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