Dungeon Master's Guide
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
•<br />
•<br />
• •<br />
•<br />
••• •<br />
•<br />
••<br />
RANDOM ENCOUNTER CHALLENGE<br />
Random encounters need not be level-appropriate<br />
challenges for the adventurers, but it's considered bad<br />
form to slaughter a party using a random encounter,<br />
since most players consider this ending to be an<br />
unsatisfying one.<br />
Not all random encounters with monsters need<br />
to be resolved through combat. A 1st-level party of<br />
adventurers could have a random encounter with a<br />
young dragon circling above a forest canopy in search<br />
of a quick meal, but the characters should have the<br />
option to hide or bargain for their lives if the dragon<br />
spots them. Similarly, the party might encounter a stone<br />
giant roaming the hills, but it might have no intention<br />
of harming anyone. In fact, it might shy away from the<br />
party because of its reclusive nature. The giant might<br />
attack only characters who annoy it.<br />
That said, a random encounter table usually includes<br />
hostile (though not necessarily evil) monsters that<br />
are meant to be fought. The following monsters are<br />
considered appropriate combat challenges:<br />
• A single monster with a challenge rating equal to or<br />
lower than the party's level.<br />
A group of monsters whose adjusted XP value constitutes<br />
an easy, medium, or hard challenge for the party,<br />
as determined using the encounter-building guidelines<br />
earlier in this chapter.<br />
SYLVAN FOREST ENCOUNTERS<br />
d12 + d8<br />
2<br />
3<br />
4<br />
5<br />
6<br />
7<br />
8<br />
9<br />
10<br />
11<br />
Encounter<br />
1 displacer beast<br />
1 gnoll pack lord and 2d4 gnolls<br />
1d4 gnolls and 2d4 hyenas<br />
A grove of burned trees. Characters searching<br />
the area and succeeding on a DC 10 Wisdom<br />
(Survival) check find gnoll tracks. Following the<br />
tracks for 1 d4 hours leads to an encounter with<br />
gnolls, or the discovery of dead gnolls with elven<br />
arrows sticking out of their flea-ridden corpses.<br />
1 giant owl<br />
An ivy-covered statue of an elven deity or hero.<br />
1 dryad (50%) or 1d4 satyrs (50%)<br />
1 d4 centaurs<br />
2d4 scouts (elves). One scout carries a horn<br />
and can use its action to blow it. If the horn is<br />
blown within the forest, roll on this table again.<br />
If the result indicates a monster encounter, the<br />
indicated monster or monsters arrive in 1d4<br />
minutes. New arrivals other than gnolls, hyenas,<br />
owl bears, and displacer beasts are friendly<br />
toward the scouts.<br />
2d4 pixies (50%) or 2d4 sprites (50%)<br />
d12 + d8<br />
12<br />
13<br />
14<br />
15<br />
16<br />
17<br />
18<br />
19<br />
Encounter<br />
1 owlbear<br />
1d4 elks (75%) or 1 giant elk (25%)<br />
1d4 blink dogs<br />
A magical plant with 2d4 glowing berries. A<br />
creature that ingests a berry becomes invisible<br />
for 1 hour, or until it attacks or casts a spell.<br />
Once picked, a berry loses its magic after<br />
12 hours. Berries regrow at midnight, but if<br />
all its berries are picked , the plant becomes<br />
nonmagical and grows no more berries.<br />
An elven tune carried on a gentle breeze<br />
1d4 orange (75%) or blue (25%) faerie dragons<br />
1 druid (elf). The druid is initially indifferent<br />
toward the party but becomes friendly if the<br />
characters agree to rid the forest of its gnoll<br />
infestation.<br />
1 treant. The treant is friendly if the party<br />
includes one or more elves or is accompanied by<br />
a visible fey creature. The treant is hostile if the<br />
characters are carrying open flames. Otherwise,<br />
it is indifferent and doesn 't announce its<br />
presence as the characters pass by.<br />
20 1 unicorn<br />
CHAPTER 3 I CREATING ADVENTURES<br />
87