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Dungeon Master's Guide

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"PLANAR PORTALS<br />

• aistlin's] eyes studied the Portal, studied every detail<br />

ently-although it was not really necessary. He had seen<br />

-myriad times in dreams both sleeping and waking. The<br />

._ells to open it were simple, nothing elaborate or complex.<br />

~-ch ofthefive dragon heads surrounding and guarding<br />

~ Portal must be propitiated with the correct phrase. Each<br />

:.tSt be spoken to in the proper order. But, once that was<br />

_ ne and the White-Robed Cleric had exhorted Po/adine<br />

·'ltercede and hold the Portal open, they would enter.<br />

· · ould close behind them.<br />

_-md he would face his greatest challenge.<br />

-Margaret Weis & Tracy Hickman, War of the Twins<br />

~orta l "<br />

is a general term for a stationary interplanar<br />

nnection that links a specific location on one plane<br />

a pecific location on another. Some portals function<br />

.:-e doorways, appearing as a clear window or a fog­<br />

.;.--ouded passage, and interplanar travel is as simple<br />

.--epping through the doorway. Other portals are<br />

tions-circles of standing stones, soaring towers,<br />

ing ships, or even whole towns-that exist in<br />

tiple planes at once or flicker from one plane to<br />

- ther. Some are vortices, joining an Elemental Plane<br />

- a very similar location on the Material Plane, such<br />

-= - e heart of a volcano (leading to the· Plane of Fire) or<br />

depths of the ocean (to the Plane of Water).<br />

? ing through a planar portal can be the simplest<br />

_-w travel from the Material Plane to a desired<br />

arion on another plane. Most of the time, though, a<br />

:tal presents an adventure in itself.<br />

:=- t. the adventurers must find a portal that leads<br />

ere they want to go. Most portals exist in distant<br />

ations, and a portal's location often has thematic<br />

- arities to the plane it leads to. For example, a portal<br />

- e heavenly mountain of Celestia might be located<br />

a mountain peak.<br />

- cond, portals often have guardians charged with<br />

illfing that undesirable people don't pass through.<br />

:;>ending on the portal's destination, "undesirable<br />

- pie·· might include evil characters, good characters,<br />

:ards , thieves, anyone wearing a robe, or any mortal<br />

-e ture. A portal's guardian is typically a powerful<br />

- · gical creature, such as a genie, sphinx, titan, or<br />

.-e of the portal's destination plane.<br />

-=-mally, most portals don't stand open all the time,<br />

_-open only in particular situations or when a certain<br />

_ ·rement is met. A portal can have any conceivable<br />

- ement, but the following are the most common:<br />

e. The portal functions only at particular times:<br />

ilfing a full moon on the Material Plane, or every ten<br />

y . or when the stars are in a particular position.<br />

nee it opens, such a portal remains open for a<br />

ired time, such as for three days following the full<br />

~ n . or for an hour, or for ld4 + 1 rounds.<br />

-- ation. The portal functions only if a particular<br />

ondition is met. A situation-keyed portal opens<br />

on a clear night, or when it rains, or when a certain<br />

spell is cast in its vicinity .<br />

Random. A random portal functions for a random<br />

period, then shuts down for a similarly random<br />

duration. Typically, such a portal allows ld6 +<br />

6 travelers to pass through, then shuts down<br />

for ld6 days.<br />

Command Word. The portal functions only if a<br />

particular command word is spoken. Sometimes the<br />

word must be spoken as a character passes through<br />

the portal (which is otherwise a mundane doorway,<br />

window, or similar opening). Other portals open when<br />

the command word is spoken and remain open for a<br />

short time.<br />

Key. The portal functions if the traveler is holding a<br />

particular object; the item acts much like a key to<br />

ll. door. This key item can be a common object or a<br />

particular key created for that portal. The city of Sigil<br />

above the Outlands is known as the City of Doors<br />

because it features an overwhelming number of such<br />

item-keyed portals.<br />

Learning and meeting a portal's requirements can<br />

draw characters into further adventures as they chase<br />

down a key item, scour old libraries for command<br />

words, or consult sages to find the right time<br />

to visit the portal.

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